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Warhammer Online: Age of Reckoning - Forums :
Career Discussions :
Dark Elves :
Sorcerers :
[1.3] Sorceress Patch Note Preview
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AdamG
Mythic Developer


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1.
[1.3] Sorceress Patch Note Preview
[ Edited ]
05-14-2009 05:33 PM
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Greetings, As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3. Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities. All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability. RDPS careers were initially planned to only have minor adjustments to AoE radius values for 1.3; however, due to feedback from our internal testers, we are moving forward with more significant adjustments to direct damage/AoE abilities. Due to the scope of the changes, they will not arrive with the initial launch of 1.3's public test server. Instead, they will be released in a patch to PTS shortly after testing begins. - Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.
Below is a list of changes that are currently pending for version 1.3, but will be updated to PTS after the initial launch of the test server. - Bonus damage from Intelligence will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.
- A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
- Improved the overall damage for the Agony and Calamity Mastery Paths.
- Minor adjustments to "mirror" abilities to bring them more in-line with their Bright Wizard counterparts.
Finally, we are investigating the following items that will potentially be added into 1.3 during the PTS phase, or in a follow up patch after 1.3. - Further adjustments to Tactics to better mirror the capabilities of their Bright Wizard counterparts.
- The Close Quarters Tactic will be reviewed to ensure that its bonus does not brokenly increase the effectiveness of PBAoE and AoE abilities for ranged careers.
Message Edited by AdamG on 05-14-2009 05:33 PM Message Edited by AdamG on 05-14-2009 07:08 PM
Adam Gershowitz Design Director Warhammer Online : Age of Reckoning
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Seiga
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Seiga
Calamitous Intent
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Re: [1.3] Sorceress Patch Note Preview
05-14-2009 06:25 PM
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Looks interesting. Since i'm a big fan of single target Focus Fire, I think this looks good on paper so far. ~Seiga.
Seiga Gen - RR 70 Sorceress. Phoenix Throne. The Guild, of Calamitous Intent My Rank 70 Spec
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Fima
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Re: [1.3] Sorceress Patch Note Preview
05-14-2009 07:08 PM
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Bonus damage from Intelligence will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage. Does anyone else see WoP going crazy with this change? lol
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Jinfire
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Shadowjin
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Re: [1.3] Sorceress Patch Note Preview
05-14-2009 07:09 PM
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I think I just waffle'ed my pants... loljk but SEEEEEMS very promising I would love more info, I really want to know how they will change things in detail. Any idea when 1.3 will come out?
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Caznog
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Ochit
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Re: [1.3] Sorceress Patch Note Preview
[ Edited ]
05-14-2009 07:43 PM
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This seems awesome. I am loving AOE damage because I do a good bit to multiple targets. Being able to hit a single target harder, though, seems very attractive and would in my opinion make more builds viable. I wonder how DoTs are going to be affected. Message Edited by Caznog on 05-14-2009 07:44 PM
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Adaptation
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Adapt
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7.
Re: [1.3] Sorceress Patch Note Preview
05-14-2009 10:09 PM
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lol... WoP We are gonna need to change it to Word of Absolute One-shot.
y helo thar
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Seiga
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Seiga
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8.
Re: [1.3] Sorceress Patch Note Preview
05-14-2009 11:43 PM
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I'll definitely be providing dps results come PTS release of 1.3. /waits patiently ~Seiga.
Seiga Gen - RR 70 Sorceress. Phoenix Throne. The Guild, of Calamitous Intent My Rank 70 Spec
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Seiga
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Seiga
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10.
Re: [1.3] Sorceress Patch Note Preview
[ Edited ]
05-15-2009 12:34 AM
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Shayde wrote:
Interesting, I'm cautiously optimistic. P.S. - Seiga update your sig, no need to be modest 
Once I make a rank 80 video I shall . Think it will be a BW kill video that will be next, need to find a unique song to go with it and make a proper theme with that. But for now... Enjoy! ~Seiga. Message Edited by Seiga on 05-15-2009 12:36 AM
Seiga Gen - RR 70 Sorceress. Phoenix Throne. The Guild, of Calamitous Intent My Rank 70 Spec
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Seiga
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Seiga
Calamitous Intent
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12.
Re: [1.3] Sorceress Patch Note Preview
[ Edited ]
05-15-2009 12:47 AM
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sogeou wrote:
I hope it is a solo video with nothing but ganks and solos. Fighting in a group is old and almost anyone can do it. Nothing is better then ganking a BW only to have them run instead of fighting cause they know who is attacking them and they don't even try to fight back. Or they stand there and /clap. As much as I love killing Dissb, nothing is better then when he has to pass me to get to his group. He knowns it is not going to happen.
Couldn't agree with you more. It will be solo, but on our server, it's so rare to find a good solo fight without running into a warband . The other video I was thinking about is a naked gear video. Kills based on that. Back on WoW, oh 4 years ago, a rogue by the name of Kishkumen/Mute had nothing but a worn dagger, and did kills on Grand Marshal folks. World of Roguecraft Episode 1 I believe it is called. It was impressive because it showed that skill and the right CC was required to kill someone vs. gear. Although, kills like this may not be possible in WAR. We'll see. ~Seiga. Message Edited by Seiga on 05-15-2009 12:48 AM
Seiga Gen - RR 70 Sorceress. Phoenix Throne. The Guild, of Calamitous Intent My Rank 70 Spec
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ThreeFuries
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Re: [1.3] Sorceress Patch Note Preview
05-15-2009 01:32 AM
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Seiga wrote:
Back on WoW, oh 4 years ago, a rogue by the name of Kishkumen/Mute had nothing but a worn dagger, and did kills on Grand Marshal folks. World of Roguecraft Episode 1 I believe it is called. It was impressive because it showed that skill and the right CC was required to kill someone vs. gear. Although, kills like this may not be possible in WAR. We'll see.
While I totally agree that skill should always prevail over gear, CC and stunlocking on Rogues in WoW (I played a Rogue) lead to subsequent nerfs to such playstyles. Knowing how hard a rap CC gets in this game if players are shown to be able to do this in videos, such evidence will be turned head over heals and used against us. Basically, I wholeheartedly agree that you should always be able to take someone if you have the better skillset, I would hate to see it easy enough to cookie-cutter a rotation that gets the archetype nerfed down further because of it. Publicly excelling at your class more often than not ends up being used for flame-bait, mass hysteria, and unwarrented nerfs. Keep up the good work Seiga, I'm cheering for you. I'm just using my "inside voice" while doing it 
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Seiga
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Seiga
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14.
Re: [1.3] Sorceress Patch Note Preview
05-15-2009 02:17 AM
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ThreeFuries wrote:
Seiga wrote:
Back on WoW, oh 4 years ago, a rogue by the name of Kishkumen/Mute had nothing but a worn dagger, and did kills on Grand Marshal folks. World of Roguecraft Episode 1 I believe it is called. It was impressive because it showed that skill and the right CC was required to kill someone vs. gear. Although, kills like this may not be possible in WAR. We'll see.
While I totally agree that skill should always prevail over gear, CC and stunlocking on Rogues in WoW (I played a Rogue) lead to subsequent nerfs to such playstyles. Knowing how hard a rap CC gets in this game if players are shown to be able to do this in videos, such evidence will be turned head over heals and used against us. Basically, I wholeheartedly agree that you should always be able to take someone if you have the better skillset, I would hate to see it easy enough to cookie-cutter a rotation that gets the archetype nerfed down further because of it. Publicly excelling at your class more often than not ends up being used for flame-bait, mass hysteria, and unwarrented nerfs. Keep up the good work Seiga, I'm cheering for you. I'm just using my "inside voice" while doing it 
If someone nerfs the sorc class because they got beat by a naked sorc, there's something wrong with that other player tbh. LOL. As for the rogue video, it was made well before arenas were added. We're talking about the big grind that required a lot of time to attain. With that being said...... ugh.... 492 int with 391 wounds. I won't go into toughness. Yeah, this idea sounds incredibly painful, but I kind of want to see if it's doable with proper CC and kiting. What makes this a worse idea is our mechanic and backlash. Which leads to the fact that chance is played way too much in the idea that I will end up killing myself vs the opponent killing me. One thing is for sure, destruction spec is out of the question. I may either have to use Shades of Death, or go with Absorb Vitality. ~Seiga.
Seiga Gen - RR 70 Sorceress. Phoenix Throne. The Guild, of Calamitous Intent My Rank 70 Spec
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Warkyd
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Volkmar
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15.
Re: [1.3] Sorceress Patch Note Preview
[ Edited ]
05-15-2009 06:42 AM
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AdamG wrote:
Greetings, As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3. Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities. All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability. RDPS careers were initially planned to only have minor adjustments to AoE radius values for 1.3; however, due to feedback from our internal testers, we are moving forward with more significant adjustments to direct damage/AoE abilities. Due to the scope of the changes, they will not arrive with the initial launch of 1.3's public test server. Instead, they will be released in a patch to PTS shortly after testing begins. - Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.
Below is a list of changes that are currently pending for version 1.3, but will be updated to PTS after the initial launch of the test server. - Bonus damage from Intelligence will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.
- A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
- Improved the overall damage for the Agony and Calamity Mastery Paths.
- Minor adjustments to "mirror" abilities to bring them more in-line with their Bright Wizard counterparts.
Finally, we are investigating the following items that will potentially be added into 1.3 during the PTS phase, or in a follow up patch after 1.3. - Further adjustments to Tactics to better mirror the capabilities of their Bright Wizard counterparts.
- The Close Quarters Tactic will be reviewed to ensure that its bonus does not brokenly increase the effectiveness of PBAoE and AoE abilities for ranged careers.
Message Edited by AdamG on 05-14-2009 05:33 PM Message Edited by AdamG on 05-14-2009 07:08 PM
Someone went hiking on the Fail Trail. Nerfing the one thing a sorc has, aoe, is disgraceful. Message Edited by Warkyd on 05-15-2009 06:43 AM
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Zeets
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Zeets
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16.
Re: [1.3] Sorceress Patch Note Preview
05-15-2009 07:52 AM
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- Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.
- A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
I honestly think these changes are a great idea. Between these changes and the rift/magnet change, I think we'll be seeing battles last a lot longer and seeing more people work together on the battlefield. Not only that, but it will have a minimal effect on PvE. Good change. - Bonus damage from Intelligence will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.
- Improved the overall damage for the Agony and Calamity Mastery Paths.
Wow....... ummm..... ok. This is a little unexpected. Thanks. - The Close Quarters Tactic will be reviewed to ensure that its bonus does not brokenly increase the effectiveness of PBAoE and AoE abilities for ranged careers.
With the above mentioned other change to AoE, I think CQ will be fine as is. It gives a nice bonus in PvE and also gives people that extra edge in RvR who still want to spec AoE and get their hands dirty. I'm very anxious to see how this patch pans out
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Shayde
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Re: [1.3] Sorceress Patch Note Preview
05-15-2009 08:17 AM
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Its funny that Sorcs are going to the BW forums to get responses. lol
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Shayde
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Shayde
Heralds Of The Four
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18.
Re: [1.3] Sorceress Patch Note Preview
05-15-2009 08:19 AM
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"Ring of Fire" by Johnny Cash.
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Bloodangel
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Bloodangel
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Re: [1.3] Sorceress Patch Note Preview
05-15-2009 09:53 AM
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Man some of you guys are nuts. Just because you see the words increase damage on abilities. The fact is Mythic is nurfing AOE so they try and divert your attention from that by throwing you that Increase damage in other areas.Yea they will increase the damage a LITTLE bit but not enough!! You realy think your going to be able to one shot people? Lets get real!!
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Siendel
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Re: [1.3] Sorceress Patch Note Preview
[ Edited ]
05-15-2009 10:09 AM
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Shayde wrote: Its funny that Sorcs are going to the BW forums to get responses. lol
Heh, I'm actually trolling here because I can't stand reading the posts there... so many whiners (not all of them, but way too many for me to want to sift through it all). @Seiga -- looking forward to your video; though I'd recommend against going unarmored, as you noted the backlash alone makes it really not viable. Edit: After reading some of the notes, I think soloing might become quite a bit more dangerous. WHs are getting buffed, and I know Mem was really liking the changes and is planning on pulling his WH out of retirement. And it's not like Order on our server is currently short on WHs... I'm thinking that will be the new FoTM class on our side; and maybe SH for destruction?Message Edited by Siendel on 05-15-2009 11:05 AM
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Rozara
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Re: [1.3] Sorceress Patch Note Preview
[ Edited ]
05-15-2009 10:17 AM
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Bloodangel wrote:
Man some of you guys are nuts. Just because you see the words increase damage on abilities. The fact is Mythic is nurfing AOE so they try and divert your attention from that by throwing you that Increase damage in other areas.Yea they will increase the damage a LITTLE bit but not enough!! You realy think your going to be able to one shot people? Lets get real!!
we all know its a nerf we all knew it was coming the thing is however, it might be a good cheap thrill owning the dps charts with uber aoe skillz or see numbers light up like a christmas tree, but for many players, a fair playing field is more exciting in the long run. come on, don't tell me you didnt think the aoe in this game was a bit overpowered? I'm destro specced btw and this definately doesnt benefit me. Atm you can still theorectically 1 shot people with WoP, if you have max int, proc corrosion, have warlord 6 piece, CQ, VoD and a crit, use obsessive focus, max points in agony, and they have less than 6k hp and waffle resistance. so many ifs.... Unless they nerf or remove VoD, to keep it more in line with the BW tactics as they say, I wouldnt be surprised of some1 posting up a 1 shot VoD, depending on how much int scales with it, and how much the Calamity (edit) line gets buffed. Message Edited by Rozara on 05-16-2009 01:18 AM
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Aldel
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Re: [1.3] Sorceress Patch Note Preview
05-15-2009 11:09 AM
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Basically this change is in-line with what Mythic has quickly adopted as their mantra: "You will play the game the way we want you to play the game, not the way you want to play it." Every time the community has become creative with their tactics, Mythic quickly snuffs it out with nerfs and sweeping changes that more often than not break classes to the point that players quit the game. It appears Mythic will never learn, and will continue to drive this game into the ground. My beef isn't really with the changes to Sorc, but about Mythic's mismanagement of the game in general.
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Bloodangel
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Re: [1.3] Sorceress Patch Note Preview
05-15-2009 11:10 AM
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VoD wont be affected by an agony line buff its in Calimity. But I understand what your saying. The problem has been that Calamity and especially AGONY have been so striped down that its pointless to spec deeply into them.1/2 way up the tree and you have the best spells in each line. Where as it was way more logical to get higher DPS by going deep into destruction after 1.2 so most all sorcs did. Now with AOE getting the nurf and I should say RANGED AOE unless they drastically change Agony we are left with a glass pea-shooter. Pre 1.2 I was Agony/Calamity. I was forced to drop Agony and hated doing so because I loved the single target damage. I did like the nurf to stacking AOE change but lets face it we still weren't as good as the BWs AOE because of tactics etc. But now we get the same nurf as the BW because theres was so much more effective. We get the same nurfs and buffs but the classes were never on an even par as each other to begin with. This game is coming down to melee. There are more melee based toons and when they spam the boards with AOE is OP mythic listens. What they don't get is we fall damn fast to any melee DPS if they get in range and any tank for that matter. Especially with BACKLASH killing me at the same time.
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Seiga
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Seiga
Calamitous Intent
Phoenix Throne
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Re: [1.3] Sorceress Patch Note Preview
05-15-2009 11:33 AM
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Bloodangel wrote:
Man some of you guys are nuts. Just because you see the words increase damage on abilities. The fact is Mythic is nurfing AOE so they try and divert your attention from that by throwing you that Increase damage in other areas.Yea they will increase the damage a LITTLE bit but not enough!! You realy think your going to be able to one shot people? Lets get real!!
Why? Do you prefer to be a 3 button masher? You like Easy Mode? No offense, but I believe that AoE needed this bad. On both sides. Game shouldn't be dictated on not targeting something and being able to faceplant everyone to the ground. And this doesn't just apply to Sorc's/BW's. Choppa/Slayers are getting the same thing. I agree with actual tests, we shouldn't jump to conclusions. But on paper, this looks good. ~Seiga.
Seiga Gen - RR 70 Sorceress. Phoenix Throne. The Guild, of Calamitous Intent My Rank 70 Spec
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