|
|
|
|
|
Warhammer Online: Age of Reckoning - Forums :
Career Discussions :
Dark Elves :
Witch Elves :
[1.3] Witch Elf Patch Note Preview
|
|
|
AdamG
Mythic Developer


|
|
1.
[1.3] Witch Elf Patch Note Preview
[ Edited ]
05-14-2009 05:37 PM
|
|
|

|
|
Greetings, As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3. Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities. All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability. MDPS careers will gain some additional focus in 1.3, revolving around the relationship between direct damage, situational damage, and area-of-effect damage. While many of the more potent AoE abilities have been reduced, many of the situational damage and direct damage abilities have been improved. This should greatly improve the MDPS careers' ability to rapidly overcome a single target when they set themselves up properly. In 1.3, Witch Elves will see a slight increase to the overall effectivness of many direct damage abilities, and a more significant improvement to positional/situational-use abilities. Below is a list of some of the items included in 1.3. - Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.
- Some abilities have had their secondary effects improved such as pierce armor
- Numerous positional and situational abilities have had their effects greatly increased.
- "Barb" opener abilities will now once again gain a small amount of bonus damage from stats.
Witch Elves will also see a number of AoE adjustments including, but not limited to, the following: - Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.
- A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
Message Edited by AdamG on 05-14-2009 07:01 PM
Adam Gershowitz Design Director Warhammer Online : Age of Reckoning
|
|
|
|
|
|
|
lordreinhart
Member

1
0
|

Reinhart
Volkmar
|
|
2.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 05:40 PM
|
|
|

|
|
|
|
|
|
|
|
|
|
Tamasan
Contributor

40
52
|

Mnemosyne
Kindred of Hate
Phoenix Throne
|
|
5.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 05:44 PM
|
|
|

|
|
Hmm. At least it sounds like an improvement. This'll hold me over until we get specifics. Please pay attention to all the other issues with this class and don't just think reducing everyone else's AOE will be a magic fix for us, though.
|
|
|
|
|
|
|
|
|
thylantyr
Forum Regular

2
2
|

Axeiros
Downfall
Volkmar
|
|
7.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 05:51 PM
|
|
|

|
CB wrote: I just hope Pierce armor is badass again....Message Edited by CB on 05-14-2009 05:43 PM
Original PA was; (approx) 100% armor penetration on light armored targets 50% armor penetration on medium armored targets 25% armor penetration on heavy armored targets PA right now offers 8% - 9% armor penetration. An average "end game" Witch Elf design with focus on weaponskill can give you ~ 32% AP, with PA WS Buff, about 40%. The logical design would be to make the PA WS buff do about 18% - 19% AP so the WE fits the 50% range which allows skewing up or down from that baseline. Lets see what bone they gives us. 
|
|
|
|
|
|
|
|
|
Nin
Forum Regular

30
14
|

Mykul
Phoenix Throne
|
|
9.
Re: [1.3] Witch Elf Patch Note Preview
[ Edited ]
05-14-2009 05:53 PM
|
|
|

|
|
Welcome back AdamG. It looks good so far, so I am happy  That said I have a few questions. ( I will more than likely have to wait for 1.3 Notes, but I wanna ask anyway) Numerous positional and situational abilities have had their effects greatly increased. Does this include SS? ( yes or no will do but if you can give details..../cookie!) Does this include our Elixirs?  Some abilities have had their secondary effects improved such as pierce armor. Are we just talking stat increases or will this include Kisses? Namely the duration of 2min? "Barb" opener abilities will now once again gain a small amount of bonus damage from stats. This is good My question is is anything being tweaked on the other Openers? And finally about the AoE changes. How is that going to work with AoE Slice? I ask because it's not a real AoE. ( A DD slotted to hit other people, it does not effect an area exactly).
Oh also will that mean Witchbrew is taking a hit to it's "effectiveness"? If you have time and are allowed to answer any of these It would be much appreciated. EDIT: New question! Message Edited by Nin on 05-14-2009 03:58 PM
http://valhallaburning.wordpress.com/category/warhammer-online-age-of-reckoning/the-rise-of-the-horned-rat/
|
|
|
|
|
|
|
thylantyr
Forum Regular

2
2
|

Axeiros
Downfall
Volkmar
|
|
10.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 05:54 PM
|
|
|

|
Raykahn wrote: I hope Witchbrew is one of those situational abilities getting reviewed.
Nobody full spec's Suffering for PvP. The concept of DOT for a light armored melee class just doesn't fit well. In theory, all masteries finishers should be viable.
|
|
|
|
|
|
|
thylantyr
Forum Regular

2
2
|

Axeiros
Downfall
Volkmar
|
|
11.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 05:59 PM
|
|
|

|
|
I have tests where the new 1.2.1 White Lions are murdering Witch Elves, you know, the good ones, high RR WE vs. high RR WL. The pet damage is sick now. I have datalogged 1068 DPS soloing one, not to mention about 20 other fights of failure. You are down in 7 seconds and pet snare is win for them. WH using BaL with their 4.5k "I win" damage is already crazy in design. Slayers? I have done extensive testing here, this class is crazy, many people are complaining about Slayers and Choppas. In all these tests, they were "single target" combat. Patch 1.3 previous notes claim that single target abilites are getting boosted making these enemies do more damage. 1.3 = more enemy damage vs. 1.2 The Witch Elf would have to get a "double damage" boost just to compete. I have my doubts that they will get this much love. Time to dust off the dataloggers and go to PTS.
|
|
|
|
|
|
|
Famlith
Contributor

40
57
|

Famlith
Sun Tzu
Volkmar
|
|
12.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 06:22 PM
|
|
|

|
|
So. It looks like what the Devs are trying to do is get more people out of Carnage and into Treachery. Unless I am reading these notes wrong, we are looking at a decreased range on On Your Knees and increased effectiveness on abilities such as Sacrificial Stab and Heartseeker. IMO this is a GOOD thing as it will make it far more viable for us to spec our WE for single target burst instead of the AoE disrupt/chaos causing. As a side note, from testing on my server done through pre-arranged duels, we have found that in a fight between = rr and geared WL/WE the outcome is decided by a single factor: who get's their CC off first.
|
|
|
|
|
|
|
thylantyr
Forum Regular

2
2
|

Axeiros
Downfall
Volkmar
|
|
13.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 06:43 PM
|
|
|

|
Famlith wrote:
As a side note, from testing on my server done through pre-arranged duels, we have found that in a fight between = rr and geared WL/WE the outcome is decided by a single factor: who get's their CC off first.
Patch 1.2.1 boosted the WL. I rarely win a fight now, maybe 1 in 20 tries. I have it datalogged. In one test, the pet did over 4k damage and the master did over 3k damage, total time was about 7 seconds. 1068 DPS. Pet stun is nasty.
|
|
|
|
|
|
|
thylantyr
Forum Regular

2
2
|

Axeiros
Downfall
Volkmar
|
|
14.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 06:46 PM
|
|
|

|
Famlith wrote:
So. It looks like what the Devs are trying to do is get more people out of Carnage and into Treachery. Unless I am reading these notes wrong, we are looking at a decreased range on On Your Knees and increased effectiveness on abilities such as Sacrificial Stab and Heartseeker. IMO this is a GOOD thing as it will make it far more viable for us to spec our WE for single target burst instead of the AoE disrupt/chaos causing.
Which Witch Elves are creating chaos with their 3 target AOE, 15 ft range ? To contrast, Slayers and Choppas can do 9 target AOE, 20ft range.
|
|
|
|
|
|
|
Nugz
Forum Regular

40
46
|

Bloodthucker
Black Death
Volkmar
|
|
15.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 06:52 PM
|
|
|

|
Witch Elves will also see a number of AoE adjustments including, but not limited to, the following: - Many AoE abilities have had their effective radius reduced, returning their radius to pre-1.2.1 patch values.
- A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
For some reason that doesnt seem to bother me that much.... 
Living the dream, one day at a time.
US Military
40 WE Volkmar, Bloodthucker HathALithp
|
|
|
|
|
|
|
Rimarlk
Forum Regular

40
49
|

Elangug
Dorlach Sgath
Phoenix Throne
|
|
16.
Re: [1.3] Witch Elf Patch Note Preview
[ Edited ]
05-14-2009 06:53 PM
|
|
|

|
thylantyr wrote:
Famlith wrote:
As a side note, from testing on my server done through pre-arranged duels, we have found that in a fight between = rr and geared WL/WE the outcome is decided by a single factor: who get's their CC off first.Patch 1.2.1 boosted the WL. I rarely win a fight now, maybe 1 in 20 tries.
I have it datalogged. In one test, the pet did over 4k damage and the master did over 3k damage, total time was about 7 seconds. 1068 DPS. Pet stun is nasty.
Ok, I understand what happened in that. Leonine Frenzy. (Too lazy to link hehe) x13 ability though. 10s of extra damage for pet, but 30s cooldown.
I think what you had is a combination of Brutal Pounce + Leonine Frenzy + Coordinated Strike + WL 2h auto-attack all go off at the same time(Can all be done in one GC). (Again, too lazy to link ). Also, pet might have done Fang and Claw right after(where it looks like it's pawing the air, channeled attack) which makes Leonine Frenzy proc like mad-man. That is great damage spike, but can be done once every 30 seconds. And relies on the pet, which hopefully will get better with the new "stick".
TBH, guardian is still bonkers right now. Pet hardly does more damage in TTK (It's pure damage stance) than in TTH(hybrid stance). Actually, we lose DPS b/c of Pack Hunting. (Go look it up for yourself lol! You know why I'm not going to do it.) However, remember that we got our buff to Sundering Chop. I fully expect WE's to get a big buff to AW. Besides, I'm interested in the new Pierce Armor. I wonder how much stat contribution "barbs" will get. Witchbrew needs a buff, and SS looks like it's getting a buff too. Message Edited by Rimarlk on 05-14-2009 06:54 PM
|
|
|
|
|
|
|
|
|
Nin
Forum Regular

30
14
|

Mykul
Phoenix Throne
|
|
18.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 07:18 PM
|
|
|

|
|
Ok now I have not been play as much as I used to so today was my first time logging on in a while and I figured I should get back on my WE and get some better gear for 1.3 and LotD. That said I am not playing ever again until the Out of Range bug is fixed and abilities that don't land stop going on CD. I won't even log on for the launch of LotD if this is not fixed in 1.3. I still have hope for 1.3 but if it's not 100% gone in 1.3 I am done, sorry but with ony 2 guys,1v1, and a tree on my screen I could not do anything to a Engi right in front of me the second he started to move. I don't know what the problem is, the codeing and what not, but I don't care this should not be happening at all. I love the notes here I really do but all the damage increase in the world wont help us if we can't land a single attack.
http://valhallaburning.wordpress.com/category/warhammer-online-age-of-reckoning/the-rise-of-the-horned-rat/
|
|
|
|
|
|
|
Vinny
Contributor

40
50
|

Sanian
Grim Ascension
Phoenix Throne
|
|
19.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 07:28 PM
|
|
|

|
|
I agree Nin. GCD triggering without an attack being spent. Every fight it happens. Almost always on Wracking pains. Have seen it happen a couple times on OYK's, but not to often. If they cannot fix simple ability error's, it lessens my hope for the game. I DO think that 1.3 is a really good step in the right direction. Just from the teaser info it looks like some really good stuff coming down. 1.3 may make up my mind for this game, but i think it'll be a good answer.
Unsubbed. GG Mythic, hope bioware doesn't let you touch Star wars.
|
|
|
|
|
|
|
Nin
Forum Regular

30
14
|

Mykul
Phoenix Throne
|
|
20.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 07:32 PM
|
|
|

|
|
Aye so far there is next to nothing in the notes that I don't like. I still refuse to log on again till the out of range bug is fixed and abilities that don't land stop triggering their CD's. I have faith they can do it but if it's not in in 1.3 I am moving on and will stop following the game at all.
http://valhallaburning.wordpress.com/category/warhammer-online-age-of-reckoning/the-rise-of-the-horned-rat/
|
|
|
|
|
|
|
Driver
Contributor

40
34
|

Driver
Total DestructioN
Dark Crag
|
|
21.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 08:02 PM
|
|
|

|
Nin wrote:
Aye so far there is next to nothing in the notes that I don't like. I still refuse to log on again till the out of range bug is fixed and abilities that don't land stop triggering their CD's. I have faith they can do it but if it's not in in 1.3 I am moving on and will stop following the game at all.
Agreed. I am going to have much faith in 1.3. I really hope it fixes the issues you mentioned. I also agree with you in the aspect that if some other big issues aren't fixed (stealth and other bugs mention before this) I am out and probably going to grab Aion. /Cheers to the hopefullness of 1.3.
|
|
|
|
|
|
|
CB
Contributor

40
57
|

Glave
Unrepentant
Magnus
|
|
22.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 08:25 PM
|
|
|

|
|
I hope whatever nerf to OYK they do, it is complemented by a Pierce Armor buff - I like Carnage, and I don't want to have to re-learn how to play.
|
|
|
|
|
|
|
Bombul
Contributor

40
48
|

Sharniff
Fist of the Empire
Gorfang
|
|
23.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 08:52 PM
|
|
|

|
|
Sweeeeeeeetttttt!!!!!!!!!! Carnage line nerf, Treachery line buff...dreams do come true.
|
|
|
|
|
|
|
|
|
Noriosi
Contributor

40
53
|

Noriosi
The Einherjar
Iron Rock
|
|
25.
Re: [1.3] Witch Elf Patch Note Preview
05-14-2009 09:29 PM
|
|
|

|
|
Sweet! This is an excellent step in the right direction... As far as the AoE decreases go, well who really cares? most of us don't want to be WE's to do what Choppa's & Slayers are meant to do. I think a slight nerf to Puncture is unfortunate, but I'm willing to accept it if Enfeebling Strike is usefull again. I love to play Treachery ambush style so this is looking like good news to me. However I must reserve total judgement until after I have seen the changes on the PTS, afterall how much loving did they give our opponents?
Waffle happens... Mostly to Witch Elves.
40 WE - Iron Rock 40 BW - Badlands 40 Sorc - Monolith
|
|
|
|
|
|
|
|
|
|
|