Witch Elves
Register  ·  Sign In  ·  Help
Jump to Page:   1 · 2 · 3  |  Next Page
AdamG Mythic Developer
Mythic Developer




1.   [1.3] Witch Elf Patch Note Preview   [ Edited ] 05-14-2009 05:37 PM
Options    Options  

Greetings,

 

As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3.

 

Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities.   All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability.

 

MDPS careers will gain some additional focus in 1.3, revolving around the relationship between direct damage, situational damage, and area-of-effect damage. While many of the more potent AoE abilities have been reduced, many of the situational damage and direct damage abilities have been improved. This should greatly improve the MDPS careers' ability to rapidly overcome a single target when they set themselves up properly.

 

In 1.3, Witch Elves will see a slight increase to the overall effectivness of many direct damage abilities, and a more significant improvement to positional/situational-use abilities. Below is a list of some of the items included in 1.3.

 

  • Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.

 

  • Some abilities have had their secondary effects improved such as pierce armor

 

  • Numerous positional and situational abilities have had their effects greatly increased.

 

  • "Barb" opener abilities will now once again gain a small amount of bonus damage from stats.

 

Witch Elves will also see a number of AoE adjustments including, but not limited to, the following:

 

  • Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.

 

  • A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
Message Edited by AdamG on 05-14-2009 07:01 PM

 

Adam Gershowitz
Design Director
Warhammer Online : Age of Reckoning
 
lordreinhart
Member

1 0

Reinhart

Volkmar
2.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:40 PM
Options    Options  

yay!
 
Saphirra
Contributor

40 36

Kitsuri
Eternal Chaos
Badlands
3.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:42 PM
Options    Options  

This looks good.  If it makes our class viable and able to kill our targets again, I'll salute you and offer a /toast.
 

When I want you, I'll throw something at you to let you know.
Kitsuri, Skull Throne
 
CB
Contributor

40 57

Glave
Unrepentant
Magnus
4.   Re: [1.3] Witch Elf Patch Note Preview   [ Edited ] 05-14-2009 05:43 PM
Options    Options  

I just hope Pierce armor is badass again....
Message Edited by CB on 05-14-2009 05:43 PM
 
Tamasan
Contributor

40 52

Mnemosyne
Kindred of Hate
Phoenix Throne
5.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:44 PM
Options    Options  

Hmm.  At least it sounds like an improvement.

 

This'll hold me over until we get specifics.

 

Please pay attention to all the other issues with this class and don't just think reducing everyone else's AOE will be a magic fix for us, though. 

 
Reth
Member

40 32

Reth
Last Rites
Badlands
6.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:48 PM
Options    Options  

Excellent news.

Thanks for the info, Adam.

 
thylantyr
Forum Regular

2 2

Axeiros
Downfall
Volkmar
7.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:51 PM
Options    Options  


CB wrote:
I just hope Pierce armor is badass again....
Message Edited by CB on 05-14-2009 05:43 PM

Original PA was; (approx)

 

100% armor penetration on light armored targets

50% armor penetration on medium armored targets

25% armor penetration on heavy armored targets

 

 

PA right now offers 8% - 9% armor penetration.

 

 

An average "end game" Witch Elf design with focus on weaponskill

can give you ~ 32% AP, with PA WS Buff, about 40%.

 

The logical design would be to make the PA WS buff

do about 18% - 19% AP so the WE fits the 50% range

which allows skewing up or down from that baseline.

 

Lets see what bone they gives us. :smileyhappy:

 

 

 

 

 

 
Raykahn
Contributor

40 62

Raykahn
Vendetta
Volkmar
8.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:52 PM
Options    Options  

I hope Witchbrew is one of those situational abilities getting reviewed.
 

Fight my brute!

http://tripii.mybrute.com/cellule
 
Nin
Forum Regular

30 14

Mykul

Phoenix Throne
9.   Re: [1.3] Witch Elf Patch Note Preview   [ Edited ] 05-14-2009 05:53 PM
Options    Options  

Welcome back AdamG.

 

It looks good so far, so I am happy :smileyhappy:

 

That said I have a few questions. ( I will more than likely have to wait for 1.3 Notes, but I wanna ask anyway)

 

 

Numerous positional and situational abilities have had their effects greatly increased.

 

 

Does this include SS? ( yes or no will do but if you can give details..../cookie!)

 

Does this include our Elixirs? :smileyvery-happy:

 

 

Some abilities have had their secondary effects improved such as pierce armor.

 

Are we just talking stat increases or will this include Kisses? Namely the duration of 2min?

 

 

 

"Barb" opener abilities will now once again gain a small amount of bonus damage from stats.

 

This is good:smileyhappy: My question is is anything being tweaked on the other Openers?

 

 

And finally about the AoE changes.

 


How is that going to work with AoE Slice? I ask because it's not a real AoE. ( A DD slotted to hit other people, it does not effect an area exactly).

 

 

Oh also will that mean Witchbrew is taking a hit to it's "effectiveness"?

 

 

 

 

 

If you have time and are allowed to answer any of these It would be much appreciated.

 

EDIT: New question!

Message Edited by Nin on 05-14-2009 03:58 PM

 

http://valhallaburning.wordpress.com/category/warhammer-online-age-of-reckoning/the-rise-of-the-horned-rat/
 
thylantyr
Forum Regular

2 2

Axeiros
Downfall
Volkmar
10.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:54 PM
Options    Options  


Raykahn wrote:
I hope Witchbrew is one of those situational abilities getting reviewed.

 

Nobody full spec's Suffering for PvP. The concept of DOT for a light

armored melee class just doesn't fit well. In theory, all masteries finishers

should be viable.

 
thylantyr
Forum Regular

2 2

Axeiros
Downfall
Volkmar
11.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 05:59 PM
Options    Options  

I have tests where the new 1.2.1 White Lions are murdering Witch Elves,

you know, the good ones, high RR WE vs. high RR WL. The pet damage is

sick now. I have datalogged 1068 DPS soloing one, not to mention about

20 other fights of failure. You are down in 7 seconds and pet snare is win

for them.

 

WH using BaL with their 4.5k "I win" damage is already crazy in design.

 

Slayers? I have done extensive testing here, this class is crazy, many

people are complaining about Slayers and Choppas.

 

 

In all these tests, they were "single target" combat.

 

 

Patch 1.3 previous notes claim that single target abilites are

getting boosted making these enemies do more damage.

 

 

1.3 = more enemy damage vs. 1.2

 

The Witch Elf would have to get a "double damage" boost

just to compete. I have my doubts that they will get this much

love.

 

Time to dust off the dataloggers and go to PTS. 

 
Famlith
Contributor

40 57

Famlith
Sun Tzu
Volkmar
12.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 06:22 PM
Options    Options  

So.  It looks like what the Devs are trying to do is get more people out of Carnage and into Treachery.  Unless I am reading these notes wrong, we are looking at a decreased range on On Your Knees and increased effectiveness on abilities such as Sacrificial Stab and Heartseeker.  IMO this is a GOOD thing as it will make it far more viable for us to spec our WE for single target burst instead of the AoE disrupt/chaos causing.

 

As a side note, from testing on my server done through pre-arranged duels, we have found that in a fight between = rr and geared WL/WE the outcome is decided by a single factor: who get's their CC off first.

 
thylantyr
Forum Regular

2 2

Axeiros
Downfall
Volkmar
13.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 06:43 PM
Options    Options  


Famlith wrote:

 

As a side note, from testing on my server done through pre-arranged duels, we have found that in a fight between = rr and geared WL/WE the outcome is decided by a single factor: who get's their CC off first.


 

Patch 1.2.1 boosted the WL. I rarely win a fight now, maybe 1 in 20 tries.

 

I have it datalogged. In one test, the pet did over 4k damage and the master

did over 3k damage, total time was about 7 seconds. 1068 DPS. Pet stun

is nasty.

 

 

 

 

 

 
thylantyr
Forum Regular

2 2

Axeiros
Downfall
Volkmar
14.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 06:46 PM
Options    Options  


Famlith wrote:

So.  It looks like what the Devs are trying to do is get more people out of Carnage and into Treachery.  Unless I am reading these notes wrong, we are looking at a decreased range on On Your Knees and increased effectiveness on abilities such as Sacrificial Stab and Heartseeker.  IMO this is a GOOD thing as it will make it far more viable for us to spec our WE for single target burst instead of the AoE disrupt/chaos causing.


Which Witch Elves are creating chaos with their 3 target AOE, 15 ft range ?

 

To contrast, Slayers and Choppas can do 9 target AOE, 20ft range.

 

 

 

 

 

 
Nugz
Forum Regular

40 46

Bloodthucker
Black Death
Volkmar
15.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 06:52 PM
Options    Options  



 

Witch Elves will also see a number of AoE adjustments including, but not limited to, the following:

 

  • Many AoE abilities have had their effective radius reduced, returning their radius to pre-1.2.1 patch values.

 

  • A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.

For some reason that doesnt seem to bother me that much.... :smileyhappy:


 

Living the dream, one day at a time.

US Military

40 WE Volkmar, Bloodthucker HathALithp
 
Rimarlk
Forum Regular

40 49

Elangug
Dorlach Sgath
Phoenix Throne
16.   Re: [1.3] Witch Elf Patch Note Preview   [ Edited ] 05-14-2009 06:53 PM
Options    Options  


thylantyr wrote:

Famlith wrote:

 

As a side note, from testing on my server done through pre-arranged duels, we have found that in a fight between = rr and geared WL/WE the outcome is decided by a single factor: who get's their CC off first.Patch 1.2.1 boosted the WL. I rarely win a fight now, maybe 1 in 20 tries.

 

 

 

I have it datalogged. In one test, the pet did over 4k damage and the master

did over 3k damage, total time was about 7 seconds. 1068 DPS. Pet stun

is nasty.

 

 

 

 

 


Ok, I understand what happened in that. Leonine Frenzy. (Too lazy to link hehe) x13 ability though. 10s of extra damage for pet, but 30s cooldown.


I think what you had is a combination of Brutal Pounce + Leonine Frenzy + Coordinated Strike + WL 2h auto-attack all go off at the same time(Can all be done in one GC). (Again, too lazy to link :smileyhappy: ). Also, pet might have done Fang and Claw right after(where it looks like it's pawing the air, channeled attack) which makes Leonine Frenzy proc like mad-man. That is great damage spike, but can be done once every 30 seconds. And relies on the pet, which hopefully will get better with the new "stick".

 

TBH, guardian is still bonkers right now. Pet hardly does more damage in TTK (It's pure damage stance) than in TTH(hybrid stance). Actually, we lose DPS b/c of Pack Hunting. (Go look it up for yourself lol! You know why I'm not going to do it.)

 

However, remember that we got our buff to Sundering Chop. I fully expect WE's to get a big buff to AW. Besides, I'm interested in the new Pierce Armor. I wonder how much stat contribution "barbs" will get. Witchbrew needs a buff, and SS looks like it's getting a buff too.

Message Edited by Rimarlk on 05-14-2009 06:54 PM
 
Yerazzizmine
Contributor

40 70

Fritzak
Darkened Lords
Volkmar
17.   Re: [1.3] Witch Elf Patch Note Preview   [ Edited ] 05-14-2009 07:00 PM
Options    Options  

Until Mythic addresses the problems with stealth, this 'stealth' class will remain broken. Without a reliable stealth mechanism, why would anyone play a WE over a Choppa?  For the sexy bikinis?

Message Edited by Yerazzizmine on 05-14-2009 07:02 PM
 
Nin
Forum Regular

30 14

Mykul

Phoenix Throne
18.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 07:18 PM
Options    Options  

Ok now I have not been play as much as I used to so today was my first time logging on in a while and I figured I should get back on my WE and get some better gear for 1.3 and LotD.

 

 

That said I am not playing ever again until the Out of Range bug is fixed and abilities that don't land stop going on CD. I won't even log on for the launch of LotD if this is not fixed in 1.3.

 

 

I still have hope for 1.3 but if it's not 100% gone in 1.3 I am done, sorry but with ony 2 guys,1v1, and a tree on my screen I could not do anything to a Engi right in front of me the second he started to move. I don't know what the problem is, the codeing and what not, but I don't care this should not be happening at all.

 

 

I love the notes here I really do but all the damage increase in the world wont help us if we can't land a single attack.


 

http://valhallaburning.wordpress.com/category/warhammer-online-age-of-reckoning/the-rise-of-the-horned-rat/
 
Vinny
Contributor

40 50

Sanian
Grim Ascension
Phoenix Throne
19.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 07:28 PM
Options    Options  

I agree Nin.

 

GCD triggering without an attack being spent. Every fight it happens. Almost always on Wracking pains. Have seen it happen a couple times on OYK's, but not to often.

 

If they cannot fix simple ability error's, it lessens my hope for the game.

 

I DO think that 1.3 is a really good step in the right direction. Just from the teaser info it looks like some really good stuff coming down. 1.3 may make up my mind for this game, but i think it'll be a good answer.


 

Unsubbed. GG Mythic, hope bioware doesn't let you touch Star wars.
 
Nin
Forum Regular

30 14

Mykul

Phoenix Throne
20.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 07:32 PM
Options    Options  

Aye so far there is next to nothing in the notes that I don't like.

 

I still refuse to log on again till the out of range bug is fixed and abilities that don't land stop triggering their CD's.

 

 

I have faith they can do it but if it's not in in 1.3 I am moving on and will stop following the game at all.


 

http://valhallaburning.wordpress.com/category/warhammer-online-age-of-reckoning/the-rise-of-the-horned-rat/
 
Driver
Contributor

40 34

Driver
Total DestructioN
Dark Crag
21.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 08:02 PM
Options    Options  


Nin wrote:

Aye so far there is next to nothing in the notes that I don't like.

 

I still refuse to log on again till the out of range bug is fixed and abilities that don't land stop triggering their CD's.

 

 

I have faith they can do it but if it's not in in 1.3 I am moving on and will stop following the game at all.


Agreed.  I am going to have much faith in 1.3.  I really hope it fixes the issues you mentioned.  I also agree with you in the aspect that if some other big issues aren't fixed (stealth and other bugs mention before this) I am out and probably going to grab Aion.

 

/Cheers to the hopefullness of 1.3.

 
CB
Contributor

40 57

Glave
Unrepentant
Magnus
22.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 08:25 PM
Options    Options  

I hope whatever nerf to OYK they do, it is complemented by a Pierce Armor buff - I like Carnage, and I don't want to have to re-learn how to play.
 
Bombul
Contributor

40 48

Sharniff
Fist of the Empire
Gorfang
23.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 08:52 PM
Options    Options  

Sweeeeeeeetttttt!!!!!!!!!!  Carnage line nerf, Treachery line buff...dreams do come true.
 
dedrick
Member

40 64

Dedrick
MindBomb
Dark Crag
24.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 09:28 PM
Options    Options  

I love you Mythic.
 

Dedrick 40/58 Witch Elf
Dedrack 40/45 Shaman
Balamar 40/39 Squig Herder
 
Noriosi
Contributor

40 53

Noriosi
The Einherjar
Iron Rock
25.   Re: [1.3] Witch Elf Patch Note Preview 05-14-2009 09:29 PM
Options    Options  

Sweet!

 

This is an excellent step in the right direction... 

 

As far as the AoE decreases go, well who really cares? most of us don't want to be WE's to do what Choppa's & Slayers are meant to do.

 

I think a slight nerf to Puncture is unfortunate, but I'm willing to accept it if Enfeebling Strike is usefull again. I love to play Treachery ambush style so this is looking like good news to me. 

 

However I must reserve total judgement until after I have seen the changes on the PTS, afterall how much loving did they give our opponents?


 

Waffle happens... Mostly to Witch Elves.

40 WE - Iron Rock
40 BW - Badlands
40 Sorc - Monolith
 
Jump to Page:   1 · 2 · 3  |  Next Page