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Warhammer Online: Age of Reckoning - Forums :
The Developer Roundtable :
Dev Discussions :
Re: Player RvR Concerns
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Igotchoo
Contributor

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Yougotchopped
Dominus Letum
Dark Crag
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26.
Re: Player RvR Concerns
11-03-2009 04:34 PM
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Dwaragomith wrote: I am really skeptical about this Underdog system. I don't want a crutch when I play a game. I really feel this will be very hard to balance because every situtation is different. If 3 order run into 2 Destro and order still has a Underdog bonus of some type, That wont be good. Why create a very hard system to manage when the easy solution and most effective is to lock the City seige out for 48 to 72 hours. It's simple and runs just like the High End PVE content. Then you can take a very long time reviewing this Underdog system in allot of situations since these change so often. I really just want a lock thats all. Sort the population issue out slowly and please dont use this Underdog system to fix the seige problem. Please use it to fix the population problem which should resolve it self slowly with the right system in place.
I guess some type of lockout would be effective...... except for the fact that people that were not on at the time of the siege would be screwed for 48-72 hrs in hope that they were on the next time the city was pushed to stage 2 Unless you would like to get rid of the 6 hr lockout and go back to 18 hr lockout's or better yet 24 hr lockout's
Yougotchopped RR 7x
Dominus Letum
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Helstrum
Contributor

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Smokeie
Phoenix Company
Phoenix Throne
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27.
Re: Player RvR Concerns
11-03-2009 05:00 PM
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Revenge does not make a game fair. I've been thru each up and down of this game and I'd rather have it balanced for both sides than to have another shot at steamrolling again. My server is dead most of the time and getting worse by the day. It is getting so that there is so little Order on PT that Destro is either getting board or taking pitty on us. There must be something done to balance the scales so that it isn't all win or loose for each side. Right now the game is very boolian. All win or all loose. It could really use some grey areas.
http://smokeie.wordpress.com/
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Dwaragomith
Contributor

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Dwaragomith
IRON
Badlands
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28.
Re: Player RvR Concerns
[ Edited ]
11-03-2009 07:05 PM
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Igotchoo wrote:
Dwaragomith wrote: I am really skeptical about this Underdog system. I don't want a crutch when I play a game. I really feel this will be very hard to balance because every situtation is different. If 3 order run into 2 Destro and order still has a Underdog bonus of some type, That wont be good. Why create a very hard system to manage when the easy solution and most effective is to lock the City seige out for 48 to 72 hours. It's simple and runs just like the High End PVE content. Then you can take a very long time reviewing this Underdog system in allot of situations since these change so often. I really just want a lock thats all. Sort the population issue out slowly and please dont use this Underdog system to fix the seige problem. Please use it to fix the population problem which should resolve it self slowly with the right system in place.
I guess some type of lockout would be effective...... except for the fact that people that were not on at the time of the siege would be screwed for 48-72 hrs in hope that they were on the next time the city was pushed to stage 2 Unless you would like to get rid of the 6 hr lockout and go back to 18 hr lockout's or better yet 24 hr lockout's
End Game content is not meant for 24/7 on Demand or to be Fast Food. It's suppose to be tough and it's suppose to require work and time. If you miss it one day then yes you have to wait to the next time. That is the way it's been for game after game since EQ. It works because it makes High End rewards time intensive which allows content to change before it's overcome by rewards. It also makes High End game content rewards mean more because it's not on every street corner. In this case it also helps a glaring issue that will cause this game to fall apart if it's not fixed soon. There are tons of reasons to implement this and very few not to. I am really suprised it wasn't implemented at the launch of the game. It should definately be implemented now. The lock should be no less than 48 Hours and up to 72 or more. If they make it say 60 Hours then that will make sure the unlock never happens during the same time bracket in a row. Either way it needs to be in. Message Edited by Dwaragomith on 11-03-2009 07:06 PM Message Edited by Dwaragomith on 11-03-2009 07:07 PM
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Majorin
Contributor

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Majorin
Macabre
Gorfang
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29.
Re: Player RvR Concerns
11-04-2009 06:32 PM
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Gorfang destro has not had much success on getting to stage 2. When we first starting attacking the order city everyone was very excited and I could get alot of good players. We won every PQ in our instance over and over again but due to one PQ losing a few times we were unable to flip to stage 2. This has not changed with the recent VP adjustments and has resulted in most of us not wanting to go to the city anymore. I mean if we go to the city and win the PQ everytime then it is dissapointing to be unable to continue because you have done what was expected of you. This is with at least two order warbands. Everyone is thinking what is the point anymore. We cannot control the type of groups entering instances nor can we do anything to help out a losing instance. Fix it. One more thing.... The altdorf city door does not have ram pads and order has been entering the instances and raking up points before our warbands even enter. On a city siege a few days ago the PQ score was 600 order to 0 destruction and I was the first person to enter the PQ. If I go to the city and win the PQ every time againist two order warbands why can my warband not go to stage 2? What is the point of wasting all that time and winning (doing what you are supposed to) and still not getting to where you should go.
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Phizeke
Contributor

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Phizeke
Sun Tzu
Volkmar
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30.
Re: Player RvR Concerns
11-05-2009 09:23 AM
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Bring on the Premade Party Groups Destros!!!!!!!!!
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Lemmy
Contributor

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Lemmy
Ordo Hereticus
Volkmar
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31.
Re: Player RvR Concerns
11-05-2009 11:45 AM
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Not done many city sieges, but they're certainly not what I imagined.... I kind of imagined free looting of the enemies city for a certain amount of time - basically, the attackers have won.. they have broken through the gates and now have free reign to kill npcs and loot. The difficulty needs to be getting to the city - but the city itself should be easy, a simple exercise in seeing the sights and collecting your rewards. How about this... bring back 1 fort. You get to it when 2 zones are locked and have to take it to get to the city. It should be difficult, but not rely overly on npc's that are too tough - make them no worse than the standard keeps.... the difficulty should be in actually getting in - lets make siege weapons worth a damn, and it all depend on the defenders... Let defenders fly to the fort, and spawn inside the fort (but have no healers and 15min death penalties) - make it the players that hold it, not the mobs.. make it defendable by the underdog - but only if they work at it... Make it one huge, almighty siege. Let the attackers be able to kill the flight-master, or an npc where you respawn to stop these from happening - make it worth attacking different parts of the fort for different reasons. Encourage the defenders to be there by awarding crests appropriate to their rank for successful defences - and a roll on specific rvr gear (weapons maybe??) But once the attackers are through... they have a free ride to the city and its loot.. Have standard quests for everyone (eg kill 100 mobs in the college) and keep the mobs simply as (respawning) heros/champs that can be reasonably easily killed. And have those quests reward ppl with gear appropriate to their rank (or a crest higher if they have it all).. Make those quests repeatable - making it a race.. an orgy of killing to gain as much loot in as much time as possible(maybe limit to one item per city per person, topping up with crests afterward). Still have the lords there... the emperor, the head guy in the college, and temple etc... keep them insanely tough - but just award an awesome title for being in the group that gets the kill blow on them.. (if you want to fight them!!).. something to do if you have all your loot - or just want the kudos. Maybe even have them slowly wondering the city killing those not paying attention... The when the time is up, the npc guards appear and the opposition players can also come in to 'kick you out'.. with an increased crest drop rate for doing so... Lets keep the hardest part of the endgame as PvP (the fort).. and the city an easy and fun orgy of looting. And while the looting is going on... let the defenders work on unlocking the zones and starting the push the other way.
When you have to kill a man, it costs nothing to be polite. SIR WINSTON CHURCHILL (1874-1965)
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Corai
Contributor

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Tsian
Run Like Hell
Gorfang
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32.
Re: Player RvR Concerns
11-05-2009 11:49 AM
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Ya know, I kind of agree with Majorin, but i can see the counter-argument that's going to be put out there (although I don't personally agree with it). Why should Order be punished because they successfully defended their instances by rewarding Destro that did good in one instance (which could potentially be nothing but puglings) with stage 2. My personal response to that: You win some, you lose some, they won their battle, and should get to taste the rewards. Just because all of the defensive war fronts didn't fall, doesn't mean you didn't get your ass kicked and your King captured by a small force that broke through your weakest defenses. Honestly, and this really isn't a suggestion, but my thoughts on it, they should just eliminiate the "defense" stage 1 portion of the push, and open up the stage 2 PQ's if you flip the city to allow those that want to go for the gear to have a shot, those that want to farm the stage 1 pq for gear to be able to go at it against one another, and just open up all the scenarios. Heck add a buff to the scenarios that run during the city pushes to give like 25% more renown and affect the total VP's. It turns it into something worthwhile for both sides. Sorry Mythic, the current pop imbalances make it very hard for us to care about our beloved Inevitable City or Altdorf. We don't physically sleep in the cities, so those off-hour raids or constant sackings get old quick, especially when it's locking down so much of the game, and just having the factory or tower scenarios isn't going to fix that, it's just going to get as old as the current sieges just as quick.
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Torquemadra
Contributor

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Makara
Purgatory
Gorfang
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33.
Re: Player RvR Concerns
11-06-2009 10:59 AM
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Andy wrote:
Kladiest wrote:
...
I was also wondering how the 3rd-Party-Program blocking is going, or if it is. 3rd-party-program users are fairly common and the educated can easily tell the difference between using them and using skill. With the unlimited free trials, I can see those users running absolutely rampant in Tier 1 because losing their account wouldn't cost them any money. Thanks for any info.
We actually have a Dev Diary going up this week talking a little bit about our approach to "h4x0rz".
We already know your approach to cheats and exploiters, you ignore them. People have reported multiboxers clearly with macrod and programed setups and nothing is ever done about them. Theres no way one person can control 4 BWs and drop the same dot on a character at precisely the same time manually, I have stood there jumping up and down with no attacks incoming yet the instant I hit one of them and duck behind a wall, bam, I have already been locked on and hit with multiples of the same power. Cheating is rife in the game and your CSRs do nothing
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ltank
Forum Regular

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Bergarth
Red Cell
Iron Rock
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34.
Re: Player RvR Concerns
11-06-2009 11:19 AM
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Torquemadra wrote:
Andy wrote:
Kladiest wrote:
...
I was also wondering how the 3rd-Party-Program blocking is going, or if it is. 3rd-party-program users are fairly common and the educated can easily tell the difference between using them and using skill. With the unlimited free trials, I can see those users running absolutely rampant in Tier 1 because losing their account wouldn't cost them any money. Thanks for any info.
We actually have a Dev Diary going up this week talking a little bit about our approach to "h4x0rz".
We already know your approach to cheats and exploiters, you ignore them. People have reported multiboxers clearly with macrod and programed setups and nothing is ever done about them. Theres no way one person can control 4 BWs and drop the same dot on a character at precisely the same time manually, I have stood there jumping up and down with no attacks incoming yet the instant I hit one of them and duck behind a wall, bam, I have already been locked on and hit with multiples of the same power. Cheating is rife in the game and your CSRs do nothing
It's already been stated that that is not cheating and I tend to agree.
Mallegoth Soulimpaler R40 Magus (Dark Crag) Punisha Corpsegrinda R40 Black Orc *deleted* (Dark Crag) Bergarth R3* Engineer *deleted* (Dark Crag)
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Lenni
Forum Regular

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Imlennidammit
Arsenal
Gorfang
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35.
Re: Player RvR Concerns
11-06-2009 03:18 PM
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Torquemadra wrote:
Andy wrote:
Kladiest wrote:
...
I was also wondering how the 3rd-Party-Program blocking is going, or if it is. 3rd-party-program users are fairly common and the educated can easily tell the difference between using them and using skill. With the unlimited free trials, I can see those users running absolutely rampant in Tier 1 because losing their account wouldn't cost them any money. Thanks for any info.
We actually have a Dev Diary going up this week talking a little bit about our approach to "h4x0rz".
We already know your approach to cheats and exploiters, you ignore them. People have reported multiboxers clearly with macrod and programed setups and nothing is ever done about them. Theres no way one person can control 4 BWs and drop the same dot on a character at precisely the same time manually, I have stood there jumping up and down with no attacks incoming yet the instant I hit one of them and duck behind a wall, bam, I have already been locked on and hit with multiples of the same power. Cheating is rife in the game and your CSRs do nothing
Multi-boxing is not against the ToS, and this conversation has been going on since this BW landed. He's not cheating, hence the Mythic Team not acting on it is in no way ignoring a cheater. Get over it.
Lenni RiftherderWorld First at absolutely nothing other than being myself
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Volumax
Contributor

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Spazmore
Addiction
Volkmar
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37.
Re: Player RvR Concerns
[ Edited ]
11-06-2009 04:22 PM
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Shryke wrote:
Arwing wrote:
Igotchoo wrote: So when IC on DC was on farm for 6 month's and we never saw a City above rank 1 for 3 month's or more it was alright then but not now? At Least now they have a option to do the city dungeons unlike our options were then I think everybody need's to stop QQing most server's were on farm status by order for month's and now they can't take a dose of there own medicine
Do you know how many players were lost from DC during that time period? Dark Crag used to be the premiere server and the highest populated one as well. City Sieges happening because of being outnumbered and being lockout of cities=people quitting. People are already unsubbing now until something is done about the frequency of City Sieges. This game can't take another exodus just because the opposing side wants "revenge", revenge is what will kill Dark Crag. Think about the big picture for once.
I notice you are wearing several pieces of Sovereign gear. Tell me: back when you are racking up the gear, were you here on the boards as well, singing the same tune?
Now that you are racking up the gear even faster and easier than order ever was, I dont see you complaining about how easy it is to steamroll the underdog when you vastly outnumber them. "People who live in glass houses shouldnt throw stones" Btw, Order was NEVER hitting IC every 2-3 hours as destro is hitting Altdorf now. Go ahead and try to deny it. You can thank mythic for removing th forts soon as destro zerg complained. Message Edited by Volumax on 11-06-2009 04:23 PM Message Edited by Volumax on 11-06-2009 04:57 PM
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Torquemadra
Contributor

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Makara
Purgatory
Gorfang
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38.
Re: Player RvR Concerns
11-07-2009 12:19 AM
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Lenni wrote:
Torquemadra wrote:
Andy wrote:
Kladiest wrote:
...
I was also wondering how the 3rd-Party-Program blocking is going, or if it is. 3rd-party-program users are fairly common and the educated can easily tell the difference between using them and using skill. With the unlimited free trials, I can see those users running absolutely rampant in Tier 1 because losing their account wouldn't cost them any money. Thanks for any info.
We actually have a Dev Diary going up this week talking a little bit about our approach to "h4x0rz".
We already know your approach to cheats and exploiters, you ignore them. People have reported multiboxers clearly with macrod and programed setups and nothing is ever done about them. Theres no way one person can control 4 BWs and drop the same dot on a character at precisely the same time manually, I have stood there jumping up and down with no attacks incoming yet the instant I hit one of them and duck behind a wall, bam, I have already been locked on and hit with multiples of the same power. Cheating is rife in the game and your CSRs do nothing
Multi-boxing is not against the ToS, and this conversation has been going on since this BW landed. He's not cheating, hence the Mythic Team not acting on it is in no way ignoring a cheater. Get over it.
Way to not be able to read His characters were set up to auto attack simultaneously, they did not attack while i was visible, the instance i hit one from my hiding spot and jumped behind a wall I had already been hit by all of them. Thats not the manual imput mythic stated was needed for the very acceptable multi boxing.
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Lenni
Forum Regular

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Imlennidammit
Arsenal
Gorfang
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39.
Re: Player RvR Concerns
11-09-2009 10:09 AM
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Torquemadra wrote:
Lenni wrote:
Torquemadra wrote:
Andy wrote:
Kladiest wrote:
...
I was also wondering how the 3rd-Party-Program blocking is going, or if it is. 3rd-party-program users are fairly common and the educated can easily tell the difference between using them and using skill. With the unlimited free trials, I can see those users running absolutely rampant in Tier 1 because losing their account wouldn't cost them any money. Thanks for any info.
We actually have a Dev Diary going up this week talking a little bit about our approach to "h4x0rz".
We already know your approach to cheats and exploiters, you ignore them. People have reported multiboxers clearly with macrod and programed setups and nothing is ever done about them. Theres no way one person can control 4 BWs and drop the same dot on a character at precisely the same time manually, I have stood there jumping up and down with no attacks incoming yet the instant I hit one of them and duck behind a wall, bam, I have already been locked on and hit with multiples of the same power. Cheating is rife in the game and your CSRs do nothing
Multi-boxing is not against the ToS, and this conversation has been going on since this BW landed. He's not cheating, hence the Mythic Team not acting on it is in no way ignoring a cheater. Get over it.
Way to not be able to read His characters were set up to auto attack simultaneously, they did not attack while i was visible, the instance i hit one from my hiding spot and jumped behind a wall I had already been hit by all of them. Thats not the manual imput mythic stated was needed for the very acceptable multi boxing.
I did read, and no he is not running software that radars in on you and auto-launches attack sequences. Yes, he hits one button (or sequence) and all five BWs perform the same attack/action...that is what KVM switches do, mirror the actions of one keyboard to multiple systems. That method of control has specifically been discussed and blessed as legitimate.
Lenni RiftherderWorld First at absolutely nothing other than being myself
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