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Warhammer Online: Age of Reckoning - Forums :
The Developer Roundtable :
Dev Discussions :
Re: City Siege Concerns - Short Term Changes
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Kilaine
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Kilaine
Phoenix Legion
Gorfang
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101.
Re: City Siege Concerns - Short Term Changes
11-06-2009 07:28 PM
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What about servers that do try to defend their city instances, but are outnumbered to the point that they cannot occupy every instance that the assaulting force has entered? Why should they get punished for playing and defending while other instances are just being farmed with no opposition? We are sadly outnumbered also on Gorefang, but we make up for it with skill and working together. Instead of fixing a problem that Mythic has caused yet again, they are simply putting band aids on it. There is no reason to change a system that has been in existence since the game came out. The pulling of the fortresses with no way of making up for realm imbalances was the screw up. So we have to suffer for that. We put up with destro pushing our city constantly after the drop of the patch, so we got fed up with it and knocked them down to 1 star. After the first time we did it we got a retaliation of them complaining about us pushing IC when their not on. So the argument of being outnumbered means nothing to me. I want to actually see Mythic do something other than causing more problems to an already broken game. They came out with a game that showed promise of being good, and all they have done is drive off subscribers with stunts like this. Puting out band aids like this to fix a problem you caused is no way to run anything. If things keep going the way they are....I'll be more than glad to spend my money else where. The only part of the UI that works properly 100% of the time is the hotbars, would have taken longer to list what doesn't work. So put the fortresses back in and spend your time fixing stuff that should have been fixed a long time ago. For as much as I grew to hate playing World of Warcraft, I never spent time complaining on thier forums about stuff like this. I guess my initial feelings of playing a game that involved EA were correct, it's not a sports game on a console so I should have stayed away. The game just isn't worth the amount of money I've spent on it, I seriously feel like I was robbed. It's getting very old and I see another mass exodus of players coming very soon, and I have a feeling I'll be one of them. Who do I contact about getting a full refund of all the money I've forked in to watch this game circle the bowl for this long?
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Kilaine
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Kilaine
Phoenix Legion
Gorfang
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102.
Re: City Siege Concerns - Short Term Changes
11-06-2009 07:36 PM
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Gorfang Destro defend their city, They do it all day by pushing Order back and slapping them around, What Gorfang Destro can't do is play at the same time they're sleeping. Order on Gorfang has brought IC to one star by taking the capital at 2 to 3 am constantly when there is no Destro on. And unlike Gorfang Order, we've taken Altdorf multiple times during Prime Time, and we've gotten to 98% VP 3 seperate times during Prime Time, and all 3 times the city didn't flip to stage 2, so we assume its broken. Correction, you have gotten into Altdorf. And you have yet to put a dent in altdorf. 98% isn't 100%, so that's a fail by 2%. And complaining that we take it when destro is sleeping is no argument, that's called explioting your enimies weakness.
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Xsorus
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Sorovos
Macabre
Gorfang
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103.
Re: City Siege Concerns - Short Term Changes
11-07-2009 06:52 AM
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Rofl, exploiting a weakness of sleep? Seriously.. this isn't RL, you are taking the city at 3AM, we've constantly taken your city during prime time, and we've did it by dominating you in actual play, not doing instances with no one else.
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Myria
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Dehlia
Badlands
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104.
Re: City Siege Concerns - Short Term Changes
11-07-2009 12:45 PM
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It would be extremely helpful, if depressingly unlikely to happen, if Mythic would release some actual population numbers for the various servers. Doesn't have to be exact, just something more specific then Low/Med/High. Better yet, a graph by hour would be even more helpful. Even better yet, since I'm engaging in flights of fancy, a graph that tracked actual players on versus overal active accounts with characters on that server. Player perceptions of the relative populations are not trustworthy, being mostly pathetically obvious self-serving exercises in conformational bias, and yet right now they're all we have. Is the balance issue really "6 order for every 1,000,000 destro", as one person on the Badland's forum recently claimed and then defended as being not much of an exageration? Or are things far more balanced then most think? Is the losing side really losing because they're outnumbered? Or do they really have the numbers (or potential numbers) and are losing due to lack of interest and/or organization? Right now the playerbase is arguing this ad nauseum from a position of near total ignorance. There is no way, no matter the number of people screaming "WE'RE OUTNUMBERED!!!111!!", for us to really asses the population issue. Right now everyone is making their own guess, almost invariably a self-serving one, and then screaming at the top of their lungs about it as though it was fact rather then something they pulled out of their rectum. Without numbers that came from somewhere other then someone's descending colon, discussing the city seige issue and the reasons thereof, let alone how to, or if it even needs to be, fix it, is a pointless exercise.
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Majorin
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Majorin
Macabre
Gorfang
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105.
Re: City Siege Concerns - Short Term Changes
11-07-2009 04:31 PM
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Kilaine wrote:
What about servers that do try to defend their city instances, but are outnumbered to the point that they cannot occupy every instance that the assaulting force has entered? Why should they get punished for playing and defending while other instances are just being farmed with no opposition? We are sadly outnumbered also on Gorefang, but we make up for it with skill and working together. Instead of fixing a problem that Mythic has caused yet again, they are simply putting band aids on it. There is no reason to change a system that has been in existence since the game came out. The pulling of the fortresses with no way of making up for realm imbalances was the screw up. So we have to suffer for that. We put up with destro pushing our city constantly after the drop of the patch, so we got fed up with it and knocked them down to 1 star. After the first time we did it we got a retaliation of them complaining about us pushing IC when their not on. So the argument of being outnumbered means nothing to me. I want to actually see Mythic do something other than causing more problems to an already broken game. They came out with a game that showed promise of being good, and all they have done is drive off subscribers with stunts like this. Puting out band aids like this to fix a problem you caused is no way to run anything. If things keep going the way they are....I'll be more than glad to spend my money else where. The only part of the UI that works properly 100% of the time is the hotbars, would have taken longer to list what doesn't work. So put the fortresses back in and spend your time fixing stuff that should have been fixed a long time ago. For as much as I grew to hate playing World of Warcraft, I never spent time complaining on thier forums about stuff like this. I guess my initial feelings of playing a game that involved EA were correct, it's not a sports game on a console so I should have stayed away. The game just isn't worth the amount of money I've spent on it, I seriously feel like I was robbed. It's getting very old and I see another mass exodus of players coming very soon, and I have a feeling I'll be one of them. Who do I contact about getting a full refund of all the money I've forked in to watch this game circle the bowl for this long?
LOL okay... 1) Destro attacked the city and completely and utterly destroyed order in almost every instance for one or two and did not move to stage 2. I mean order won maybe two or three instances and the VP was 98% to 0%. Most of the destruction think this is stupid. What is the point? 2) Order has a huge edge now when we attack the city. The altdorf door does not have ram pads so by the time we break the door down the PQ score is like 600 order to 0 destuction and this makes it near impossible to catch up. Most of the destruction think this is stupid because order only needs a few wins to stop a huge effort on our part. What is the point? 3) Due to the fact order on Gorfang tend to medicore to sub-par players they resulted to raiding IC at like 4 am and got to Stage 2 with no destuction oppostion. Now... order thinks this is a huge accomplishment because they avoided a fight and played PVE in a RVR game. Most of the destruction think it is pathetic and could careless. What is the point? 4) Last night order actually tired to do RVR and outnumbered destruction by at least one warband. It was ~2 Destruction Warbands vs. ~4 Order Warbands. Destruction beat them horribly for the entire night. We took keeps and pushed zones but stopped at the city because frankly... What is the point? In many ways the RVR on Gorfang is dead. Order is terrible at RVR regardless of numbers so stays up late at night to avoid any compeition. Most of the destruction don't care. I mean we all just logged last night with several order warbands going because we think it is stupid to stay up late for a broken arse MMO. Anyways, I can't see the game making more then a few months at this point. Here is why: 1) Destruction is tired of winning almost every instance in the city and not get to stage 2. 2) We are tired of breaking the door down and entering an instance with the PQ score at 600 to 0 favoring order. It is stupid. 3) We are tired of weak and incomplenet order competition in RVR. 4) We are tired of going to bed on a weekday and then waking up to have our city at one star due to a bunch of clowns staying up all night to push our city because they do not have the skills, ability, or intelligence to push the city while fighting other people (destructoin). Call this QQ if you want but the game sucks and 90% of the people I speak to feel the sameway.
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Condor
Forum Regular

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Dieover
Art Supplies
Dark Crag
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106.
Re: City Siege Concerns - Short Term Changes
11-07-2009 08:06 PM
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majorin , your post has nothing to do with helping the underpop side. I sense that all your posts are bias and some even misleading with your smear campaign to distract the real intention for Andy thread and that's to find a solution to help the underpop.
http://img148.imageshack.us/my.php?image=everyonehappysig.jpg
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Krosuss
Contributor

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Krosuss
The Inquisition
Iron Rock
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107.
Re: City Siege Concerns - Short Term Changes
11-07-2009 08:31 PM
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Why remove the War Quarters and Undercroft scenarios? Why not keep them and simply add Reikland Factory and The Twisting Tower to the mix? These fixes are a nice start ... waiting to see what this "underdog" system will do.
____________________________________
... Krosuss says burn ...
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Khirgoth
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Khirgoth
Pak'Cafan
Iron Rock
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108.
Re: City Siege Concerns - Short Term Changes
[ Edited ]
11-08-2009 02:08 AM
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At the risk of repeating something earlier in the thread, (I did skim some of the posts), the changes have two edges to them. Fundamentally you have a few issues with the city sieges as they stand: Taking out the forts has made flipping cities too easy so it's happening all the time resulting in: 1 Players either have the option of defending the city or sitting on their thumbs 2 Fatigue for both sides as it becomes a sequence of doing the same thing over and over again. 3 Lockouts from the city that can last up to 8 hours though that time can be reduced by defending the city vigorously and ending it in Stage 1 or by shortening Stage 2 exacerbating both points 1 and 2. So with the above, the position is to reduce the stage timers by half. This is actually fine for stage 1 though, as previously noted, the first 10 or 15 minutes is spent breaking down the door so VP needs to be increased by a factor of 2.5 or so (65 VP divided by 1.75 hours equates to about 37 VP per hour. To hit 65 VP in 45 minutes is about 86 VP per hour) For stage 2, It can be arduous just assembling the people to assault the instances. If a given instance is full, you have to have someone disband from the warband, enter a different city instance, rejoin the warband and then they can zone in avoiding the enemy in the original instance. It can take an hour just to assemble everyone as they are dodging enemy groups choking off entrances to the city and within the city itself. Even if the time taken away by enemy flips of the PQ's is reduced by half, 3 hours will turn into a very short time window. Many groups have never taken a real shot at Temple of Sigmar or the Bright Wizard College. Besides having all the people who are good caliber and can follow instructions along with the appropriate gear, you are faced with an encounter with limited time and attempts to work out strategies to a successful end. This part is as frustrating for the invaders as it is for those defending or those not defending and waiting for the city to free up. So the suggestions made start to address some of the above concerns but it's a half step and opens up more concerns which have been highlighted in other posts (e.g. having scenarios available will drain bodies from the siege.) Here are some suggestions which can help foster RvR activity, support underdog realms, and improve the overall game. 1. Continue with reducing the timers by half as per above with adjustments to VP earned. 2. on Stage 2, remove access to the city-siege for the losers. This will allow 3 hours for the winners to work through the instances (and it will take that long for people who are new to them) for those who are interested. Those who don't have the gear or wherwithal to get into the temple/bwc can hit the scenarios. 3. After a city siege, the sieged should get buffed damage given and debuff damage taken (similar to the buff from the last live event). Maybe 5 or 10% per stage lasting for 4 hours. The winners would get a simmilar buff to renown earned for 4 hours. All of the above is based on the paradigm that the winners should get something for winning, but more importantly, give the underdogs some support and the hope that they can strike back. As a person playing Destro on Iron Rock and constantly getting into Altdorf, I would personally like to see Order get what they need to come back at us. There should be a ratio that Mythic is watching for, maybe 3 to 1 or 4 to 1. If a realm is getting flipped at a ratio higher than that, something is not right. Demoralized players are not players who are likely to resubscribe. The one thing I would like less than rolling into Altdorf and rolling over Order every night would be to find no Order to fight at all. K Message Edited by Khirgoth on 11-08-2009 02:08 AM
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Darvell
Contributor

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Celandise
Altdorf Fechtschule
Gorfang
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109.
Re: City Siege Concerns - Short Term Changes
11-08-2009 12:21 PM
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Am I missing something, or is this patch not actually in yet? Stage 1 still lasts 2 hours, and Stage 2 still lasts 6. I haven't seen any of the scenarios appear for anyone from T2, 3 or 4 while city sieges are going on. I thought this was in already. Is it not?
Gorfang: Celandise (SW), Atlendor (RP), Engelhardt (WP), Pubgo (Slayer)
Phoenix Throne: Donskoi (Chosen), Grunjee (Shaman)
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Khirgoth
Contributor

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Khirgoth
Pak'Cafan
Iron Rock
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110.
Re: City Siege Concerns - Short Term Changes
11-08-2009 12:53 PM
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It looks like it went in on the patch notes... Another suggestion for underdog realms is halve the cost of keeps and keep upgrades and increase the levels of the guards at keeps and BO's. Another 2 cents in the kitty... K
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Kilaine
Contributor

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Kilaine
Phoenix Legion
Gorfang
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112.
Re: City Siege Concerns - Short Term Changes
11-08-2009 03:38 PM
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As posted by Majorin: LOL okay... 1) Destro attacked the city and completely and utterly destroyed order in almost every instance for one or two and did not move to stage 2. I mean order won maybe two or three instances and the VP was 98% to 0%. Most of the destruction think this is stupid. What is the point? This is "Waaagh", not the special olympics. Just because you lost doesn't mean you win. 2) Order has a huge edge now when we attack the city. The altdorf door does not have ram pads so by the time we break the door down the PQ score is like 600 order to 0 destuction and this makes it near impossible to catch up. Most of the destruction think this is stupid because order only needs a few wins to stop a huge effort on our part. What is the point? Other servers destro still dominates in cities, are you trying to say that Gorfang alone is bugged? 3) Due to the fact order on Gorfang tend to medicore to sub-par players they resulted to raiding IC at like 4 am and got to Stage 2 with no destuction oppostion. Now... order thinks this is a huge accomplishment because they avoided a fight and played PVE in a RVR game. Most of the destruction think it is pathetic and could careless. What is the point? If you cared less, why are you complaining? The servers run 24hrs a day, so this could happen to either side. 4) Last night order actually tired to do RVR and outnumbered destruction by at least one warband. It was ~2 Destruction Warbands vs. ~4 Order Warbands. Destruction beat them horribly for the entire night. We took keeps and pushed zones but stopped at the city because frankly... What is the point? Hmm, your math seems to be off. 2 vs 4 is not one more. And how can someone "tired to do RVR", there is a spell check. In many ways the RVR on Gorfang is dead. Order is terrible at RVR regardless of numbers so stays up late at night to avoid any compeition. Most of the destruction don't care. I mean we all just logged last night with several order warbands going because we think it is stupid to stay up late for a broken arse MMO. Order runs your city when their not outnumbered. Saying they are "terrible at RVR" is just passing the blame, I've watched destro rage quit on city seiges 10mins into defending or trying to take a city, so that is is being awesome? Anyways, I can't see the game making more then a few months at this point. Here is why: 1) Destruction is tired of winning almost every instance in the city and not get to stage 2. 2) We are tired of breaking the door down and entering an instance with the PQ score at 600 to 0 favoring order. It is stupid. 3) We are tired of weak and incomplenet order competition in RVR. 4) We are tired of going to bed on a weekday and then waking up to have our city at one star due to a bunch of clowns staying up all night to push our city because they do not have the skills, ability, or intelligence to push the city while fighting other people (destructoin). Call this QQ if you want but the game sucks and 90% of the people I speak to feel the sameway. Next time you would like to post, at least be constructive. After cutting out your excuses I was able to deduce that ... you want a cookie for loosing? or that you don't care? or both? As for the game sucking, it is going that way, the game was broken and is even more so now. But, even with the number imbalance on Gorfang, we (order) knocked IC to 1 star multiple times just to see the special ed kids get a trophy for loosing thier city. This is my complaint. And as you can see, this post just proves my point. We should NOT be giving them stuff to help them when they are loosing thier shorts in city defense because they rage quit 10mins into it and want to cry over it. Now for something constructive. Has anyone else noticed that even with the removal of the fortresses that the tome still lists the fortresses as ways to get ward fragments? You would think that would be removed if the fortresses are removed. Or is Majorin one of the developers/programmers? If so, I can see where the half-arse programming is coming from. And when can we expect to see a redo of the UI? Or are you just trying to make everything broken in the game?
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Grukbash
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Grukbash
Black Sun Boyz
Phoenix Throne
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113.
Re: City Siege Concerns - Short Term Changes
11-08-2009 07:12 PM
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Pretty cool changes Andy. I like how you guys are listening to the community and putting forth fixes when they need them. The changes to shorten city seiges are good. I was one of those people who quit after about a hour myself, so Im glad you changed the seiges to shorter lengths. I still think you guys should consider lockout timers though, as shorter seiges might lead to more seiges a day. I like the idea of decreasing the requirements to rank a city up. The only consistant way of ranking a city was either repeating quests to capture keep banners or through grinding enemy mobs in the city dungeons. Neither one was very effective, as most of us either don't have the wards or have no reason to go into the city dungeons. And the fact that you could only carry one keep banner at a time meant you had to keep flying back to your city to turn in the quest, which was so out of the way that I often forgot I had a keep banner. Good to know I don't have to do that as much anymore. Reikland Factory and Twisting Tower are cool, but comon guys, we've seen them. Open up a new SN for city seiges, like The Scalleum Area Battle or The Seige of the Bright Wizard College. Still, I like the fact that you guys are offering us more content during city seiges. I personally think that the more we advance in the game, we should have more content waiting for us, not less. Like people have said, the city shuts down everything else, when it should open up more things for the players to do.
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Darqstar
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Talonbane
Strife
Gorfang
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114.
Re: City Siege Concerns - Short Term Changes
[ Edited ]
11-09-2009 12:52 AM
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Andy wrote:
My post earlier in the week was an acknowledgement of some of the areas that we recognize as concerns for the players about the City siege changes. As was stated, we have been in "observe and report" mode for the last few weeks. So what's the short term results of all that observing and reporting? Well, we are planning to make the following changes by the end of this week - Guild Hall access and functionality will no longer be tied to City rank. All privileges granted by the Guild Halls will be available in a 1-Star City. Whats the point of the stars ?
- Cities will now start to recover rank more quickly. We have drastically sped up the effort required to rank your City back up. Again what difference does it make ?
- Access to the Citadel and the Imperial Palace will no longer be tied to City Rank. You will now have permanent access to the quests and vendors that lie within. So get rid of the stars .
- We are retiring the two Scenarios formerly available when a City is under siege: The Undercroft and the Altdorf War Quarters. Ok, this is nothing new since 1.3.2, but this paves the way for...
- During Stage 2 of the City siege there will now be two scenarios permanently available for those of you who do not wish to participate in the City siege experience, depending on which City is being seiged: If Altdorf is under attack, then Reikland Factory is enabled. If The Inevitable City has fallen to the armies of Order, The Twisting Tower will be active.
- These two scenarios will not contribute to the Victory Points of the City siege in any way however they will offer a 10% bonus to Renown and Experience gained.
- Anyone from Tier 2, 3 or 4 may queue for these scenarios. For this Scenario only, everyone is Bolstered to 40 for some face smashing good times.
- You may only queue for these Scenarios from outside of the City instance.
So wait, during Stage 2 only?
So that's 6 hours of Reikland Factory or Twisting Towers. Well, we've heard the players loud and clear on how long the City sieges last for. Which brings me to our next short term change, which we plan on implementing at some point next week after a Mass PTS Event hosted by yours truly and the WAR Dev Team: - We will be halving the duration of the City siege experience.
- Stage 1 will now last only 1 hour.
- Stage 2 will now last only 3 hours.
Obviously we had to redo the VP values for the city, hence the reason for a Mass PTS Event. Also, we felt like giving away some more Griffons and Enslaved Manticore mounts since we had so much fun doing it during the 1.3.2 PTS Phase. So be sure to watch the Herald and the official Forums for more information about a PTS event next week!
So there you have it. Our short term plans for the City siege experience. Obviously there's much more information we'll have for you in the coming weeks, don't forget the planned Underdog System, and there are some more very cool improvements to the city that we have in mind for the long term, but it's important that all of you know that your concerns are important to the Dev team and we're working hard to make your experience in WAR a great one. We'll see you on the battlefield! WAAAGH! Message Edited by Andy on 11-04-2009 07:02 PM
Actually bud Im sorry to say but the easy mode has taken the challenge out of the game. I liked the forts and alot of players would like to see em come back. The star system makes no sence now without anything to gain/lose. The city isnt made to be taken every couple hours because it keeps players from the dungeons within thier city while we battle it out for 2 HRS every night after night. It gets a little repetitious, and downright boring. Instead of fixing the problems we had with buggy bosses, you guys just took the forts out of the game. Seems a little cheap. Ive noticed this same strategy on player professions that had bugs and the way to fix them was to nerf everyone else, again cheap. Sorry to sound so negative but Ive been paying for the game since it launched, and have really not seen any improvements except to whipe the tears of a few players that cant play without an Atari controller. Thanks Andy just being honest. Message Edited by Darqstar on 11-08-2009 11:54 PM
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Gett
Forum Regular

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Gett
Arch of Chaos
Dark Crag
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115.
Re: City Siege Concerns - Short Term Changes
11-09-2009 07:13 AM
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Kilaine wrote:
Gorfang Destro defend their city, They do it all day by pushing Order back and slapping them around, What Gorfang Destro can't do is play at the same time they're sleeping. Order on Gorfang has brought IC to one star by taking the capital at 2 to 3 am constantly when there is no Destro on. And unlike Gorfang Order, we've taken Altdorf multiple times during Prime Time, and we've gotten to 98% VP 3 seperate times during Prime Time, and all 3 times the city didn't flip to stage 2, so we assume its broken. Correction, you have gotten into Altdorf. And you have yet to put a dent in altdorf. 98% isn't 100%, so that's a fail by 2%. And complaining that we take it when destro is sleeping is no argument, that's called explioting your enimies weakness.
So your test bed is three times... Dude work for the FDA and get table money from pharmaceuticals.
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Corai
Contributor

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Tsian
Run Like Hell
Gorfang
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116.
Re: City Siege Concerns - Short Term Changes
11-09-2009 10:31 AM
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Oi... Who cares about when anything gets pushed on Gorefang. It's the only server with prime-time balanced numbers one way or the other. The only real problem is Zerg mentality, whichever zerg gets wiped out by the other first in a key battle, determines the next 3 hours of gameplay. Sure, there's some organized resistance by the other side, but once the zerg gets rolling, it's 3 hours till a city push, almost guaranteed. Gorefang, however, is the exception to the rule. Every other server is all one sided, you don't see the back and forth flips or zergs, you see one side zerg-rolling the server, and that's it. I.C. and Altdorf have both been pushed on Gorefang in prime-time now. IC and Altdorf have both been ninja'd in the early morning hours. Get over it. Let Mythic work on balancing the super dominated servers and deal with the changes that affect us as they happen on Gorefang, honestly. -Tsian
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Condor
Forum Regular

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Dieover
Art Supplies
Dark Crag
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117.
Re: City Siege Concerns - Short Term Changes
11-09-2009 09:01 PM
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Humor has it that Mystic staffs are being cut off 40%, my question is will this delay the underpop feature being implement? because every sec we waste, the zerg and their Ez-Handicap Mode are gearing free Warlord set without much effort put into their earning, unlike before where we had to take on a fully defend Forts x 2 AND get enough VP through the Newbie Scenario which was a waffle experience...
http://img148.imageshack.us/my.php?image=everyonehappysig.jpg
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Majorin
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Majorin
Macabre
Gorfang
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118.
Re: City Siege Concerns - Short Term Changes
11-10-2009 10:48 PM
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Look Noob: 1) Destruction does not want to attack the order city because it is to easy to defend. No one wants to attack the city. A few days ago we were throwing ourselves at the guards in Reikland to let order flip the zone because we might go to the city. Most of us do not want to log in anymore. 2) Contrary to what you might believe I could care less if order goes to stage 2 of our city at 4 am in the morning. I am just tired of rejects from the special olympics getting on the forums and saying this is an accomplishment. Attacking the city when no destruction is on is not some high level strategic plan. Is it simply a bunch of clowns who need a job and are afraid of RVR. 3) Order eithers zergs or does nothing. Sorry.. you guys are horrible at RVR. Just horrible. We spend all night laughing at you guys. Sorry man. I don't want to log in anymore. Most people do not want to log in anymore. I honestly think the disaster that is the city will kill this game. NO ONE IS HAVING FUN.
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Sethgar
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Sethgar
Nuln Highway Boys
Volkmar
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119.
Re: City Siege Concerns - Short Term Changes
11-11-2009 12:18 AM
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Population issues, population issues, population issues. This has been a problem since week one in this game. You can't solve it by consolidating servers, soooo when is there going to be a programatic solution to this issue. I have played on servers where Destro owned and I have been on servers where Order owned simply because one outnumbered the other. If you don't fix this, this game is sadly doomed.
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Condor
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Dieover
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120.
Re: City Siege Concerns - Short Term Changes
[ Edited ]
11-11-2009 04:08 AM
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Majorin wrote:
Look Noob: 1) Destruction does not want to attack the order city because it is to easy to defend. No one wants to attack the city. A few days ago we were throwing ourselves at the guards in Reikland to let order flip the zone because we might go to the city. Most of us do not want to log in anymore. 2) Contrary to what you might believe I could care less if order goes to stage 2 of our city at 4 am in the morning. I am just tired of rejects from the special olympics getting on the forums and saying this is an accomplishment. Attacking the city when no destruction is on is not some high level strategic plan. Is it simply a bunch of clowns who need a job and are afraid of RVR. 3) Order eithers zergs or does nothing. Sorry.. you guys are horrible at RVR. Just horrible. We spend all night laughing at you guys. Sorry man. I don't want to log in anymore. Most people do not want to log in anymore. I honestly think the disaster that is the city will kill this game. NO ONE IS HAVING FUN.
Lol @the special olympics remark. Fit you guys perfectly since most of the well equip Order that slay your king in the past already left this broken game for Aion in the last few months, leaving only lowbies that use their brain to muster enough people to take your city. I don't know if i should call that beautiful minds think alike that that use tactic all willing to share to beat the zerg or foolish enough to be call Horrible players that die trying by some guy we hardly know that cap undefend Bo's and undefend Keep's all day with his zerg? Non the less, I'm just very happy that the King isn't getting farm by the Ez-Handicap mode hand it to the Destro zerg by Mystic-Knee Jerk No Fort reaction that totally forgot about Aion stealing a HUGE chunk of their player base when it goes live. Anyone here every wonder why All of a Sudden, Destro are taking our city non stop on every servers? One word Aion and no forts + underpop = a real disaster. Message Edited by Condor on 11-11-2009 12:00 AM
http://img148.imageshack.us/my.php?image=everyonehappysig.jpg
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Warwidow
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Shadmare
Circle of Rage
Volkmar
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121.
Re: City Siege Concerns - Short Term Changes
11-11-2009 09:17 AM
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This game is on barrowed time and in trouble. Andy and Mythic won't state this because it would have a negative effect on marketing, not like this game is being marketed correctly in the first place. I am a business owner, and some of my business is connected to the gaming world. At conventions and among hobby stores & customers, the word is going around that GW is not happy how this game universe is being handled. And trust me I don't blame them. The only thing keeping this game afloat right now is "time". AION hit when WAR was in flux and look what it did. Imagine if another "major" MMO came out tomorrow? Nobody said working on an MMO is easy, but the powers that be are not truely listening to their player base, and its showing. Help for this game is coming to damn slow. WAR is now in a very disrupted phase which it my not recover from correctly. 90%+ of the player base on these forums are unhappy, doesn't that mean something Mythic? Let this be a learning lesson when you under estimate your player base on a game universe that has a vast history behind it. Unless something "correctly" is done, I won't be resubbing. All I can do is ask this nicely. Andy, Mythic, etc....STAY AWAY FROM WAR40k MMO!
Shadmare CoR Officer RvR: highest Renown kill 1340 Sanny PvE: #4 WL for Realm Influence & 3000+ Tome Unlocks "With over 25 years of legends & lore, WAR should be on top of the food chain!"
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Chewnie
Contributor

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Aduar
Don Kin Grundi
Badlands
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122.
Re: City Siege Concerns - Short Term Changes
11-11-2009 02:48 PM
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I agree that the clock is defiantly ticking with respect to the limit of tolerance and patience the player base has for a game that is spiraling towards ultimate disaster with no real fixes in sight. With that in mind I humbly request that Mythic make no more "short term" changes please! The time has come to for Mythic to make sweeping corrections to a game that has strayed way to far from it's intended course. There are more races in the Warhammer universe then just Empire and Chaos and it is time to put them back into the game as veteran players are worn bone thin with the focus Mythic has put on the two factions. Immediately correct the racial starting zones and put them back to the way it was before the last patch and then put the missing cities into the game ASAP to help spread the attacks across all the racial zones. If you do that one single addition it will eliminate the single city push bottleneck that has developed. The early Alpha/Beta tester can confirm that Mythic has the content for the cities on the shelf and just need to take the initiative to implement them post haste.
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Bryckk
Forum Regular

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Laybia
Utter Annihilation
Gorfang
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123.
Re: City Siege Concerns - Short Term Changes
11-11-2009 03:13 PM
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@ the folks that have trouble with the English language: There is a spell checker right above the text box as you type your mangled prose. Please use it. I hope the "business owner" has someone else who handles his documentation duties. As a "business manager", I throw away any resume I receive with spelling errors in it. Quit making us look like eighth grade Neanderthals.
If you're a pacifist and not enslaved or dead...Thank a soldier.
The amount of nerd emitting from your post is astounding.
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Warwidow
Contributor

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Shadmare
Circle of Rage
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124.
Re: City Siege Concerns - Short Term Changes
11-11-2009 04:58 PM
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Bryckk wrote:
@ the folks that have trouble with the English language: There is a spell checker right above the text box as you type your mangled prose. Please use it. I hope the "business owner" has someone else who handles his documentation duties. As a "business manager", I throw away any resume I receive with spelling errors in it. Quit making us look like eighth grade Neanderthals.
The point of the post still gets its message across. I am not here to "impress" you or anyone with spelling skills. I am just one of thousands that are not happy seeing this game fail due to mediocre game changes and ass backwards fixes. There is a bigger problem here with this game that's more important then using a spell checker on the forums. If you want to "manage" some business, then you can file my resume under STFU. Yours truly, Neanderthal
Shadmare CoR Officer RvR: highest Renown kill 1340 Sanny PvE: #4 WL for Realm Influence & 3000+ Tome Unlocks "With over 25 years of legends & lore, WAR should be on top of the food chain!"
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Condor
Forum Regular

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Dieover
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125.
Re: City Siege Concerns - Short Term Changes
[ Edited ]
11-11-2009 05:20 PM
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^ amen to the ending resume. Sounds perfect. ps. I learn from the past that Grammar Nazi NEVER accomplish anything in real life hence you see them trying to lecture people here when they have ZERO clue on what going on, particular this very important thread created by Andy. They made the worst hypocrite where they just neglected and ignored all of our out cries on things we want the game dev to focus it primary to get thing rolling again without potholes and broken road patch. Message Edited by Condor on 11-11-2009 12:22 PM
http://img148.imageshack.us/my.php?image=everyonehappysig.jpg
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