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Warhammer Online: Age of Reckoning - Forums :
The Developer Roundtable :
Dev Discussions :
Re: Status of City Timer Mass Playtest Rewards
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Andy
Community Team


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1.
Status of City Timer Mass Playtest Rewards
11-18-2009 12:41 PM
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Thanks to everyone who came out for last weeks Mass Playtest! The lucky winners of the Imperial Griffon or Enslaved Manticore mounts have been sent an email to their account email address notifying them of their prize. Be sure to keep your eyes out for the 1.3.3 Mass Playtests, coming your way after the Thanksgiving holiday!
Andy Belford Community Coordinator Mythic Entertainment Nerf Lizards
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Gett
Forum Regular

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Leogetz
Dominus Nocturnus
Badlands
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4.
Re: Status of City Timer Mass Playtest Rewards
11-18-2009 04:12 PM
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Hype wrote: One of these days i'll get a manticore 
ME FIRST!
Destro: RR64 SH / RR 50 DOK / RR 47 Magus / RR 40 BG Order: RR46 SW
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Sullaa
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Sullaa
War Monkeys
Volkmar
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5.
Re: Status of City Timer Mass Playtest Rewards
11-18-2009 05:30 PM
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Andy wrote:
Thanks to everyone who came out for last weeks Mass Playtest! The lucky winners of the Imperial Griffon or Enslaved Manticore mounts have been sent an email to their account email address notifying them of their prize. Be sure to keep your eyes out for the 1.3.3 Mass Playtests, coming your way after the Thanksgiving holiday!
Any news on the High / Dark elf pairing and it's ability to flip in 15 minutes or less?
"I'm in your sphere of influence, co-opting your distribution pipeline."
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Condor
Forum Regular

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Dieover
Art Supplies
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6.
Re: Status of City Timer Mass Playtest Rewards
11-19-2009 01:06 AM
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Andy: you should give ALL those that show up to help testing your game until the very end because you won't know those players might be their last time playing your game and unsub. Give at least 25% chance to those play your game for a year on rolling if you wanna play the random game. Players got their reward would still return, but those didn't may feel abuse, neglected, ignored and might rebel for testing a broken game that's going no where, or they doesn't even know if their voice / suggestions ever got heard. Thanks for trying through, i suggest you record every questions that the players asked and pin point what;s your first priority on fix. My last Q&A conern about adding more Auto-Loot option got ignored and now we still gotta click manually to greed or need on very rare item pieces. The worst is no merge with Dark Crag and PT even through you mention something about it. I still remember it very clearly and now Dark Crag is almost dead (Order side) We all know the Griffon and Enslaved Manticore mount is just a stupid and brilliant bait, what important is that you guys listen to us and get the important thing done ! thanks
My sub end on Nov 28. Wont re-sub again because i seen and done it all. WAR = best pvp mmo but to much mindless and repetitive stupid pve getting in the way + long travel time + population balance issues.
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Condor
Forum Regular

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Dieover
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8.
Re: Status of City Timer Mass Playtest Rewards
11-19-2009 07:39 PM
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Grulson wrote:
Any chance that the Stage 1 city timer can be increased from 60 minutes to say 90 minutes? I play as Destro on Gorfang and we tried to take over Altdorf half a dozen times this week and failed every time. Last night, we had the most organized push so far and still failed to make it due to simple lack of time. Please consider this change.
No. I believe its not just out of time, it mean the defenders finally get the chance to beat your zerg if they show up in numbers and eventually did their job and mystic did their homework. Its already sad enough Mystic already took out the Fort to favour the zerg and given you guys Ez-Handicap Mode to the last few month of handing out free warlord pieces and now you want more handicap mode? What next? King is to hard?
My sub end on Nov 28. Wont re-sub again because i seen and done it all. WAR = best pvp mmo but to much mindless and repetitive stupid pve getting in the way + long travel time + population balance issues.
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Arwing
Forum Regular

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Instashot
Art Supplies
Iron Rock
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9.
Re: Status of City Timer Mass Playtest Rewards
[ Edited ]
11-19-2009 09:32 PM
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Grulson wrote:
Any chance that the Stage 1 city timer can be increased from 60 minutes to say 90 minutes? I play as Destro on Gorfang and we tried to take over Altdorf half a dozen times this week and failed every time. Last night, we had the most organized push so far and still failed to make it due to simple lack of time. Please consider this change.
Hitting Stage 2 isn't easy mode anymore, deal with it.Message Edited by Arwing on 11-19-2009 09:32 PM
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Grulson
Contributor

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Grulson
OMEN
Gorfang
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10.
Re: Status of City Timer Mass Playtest Rewards
11-20-2009 11:59 AM
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Condor wrote:
Grulson wrote:
Any chance that the Stage 1 city timer can be increased from 60 minutes to say 90 minutes? I play as Destro on Gorfang and we tried to take over Altdorf half a dozen times this week and failed every time. Last night, we had the most organized push so far and still failed to make it due to simple lack of time. Please consider this change.
No. I believe its not just out of time, it mean the defenders finally get the chance to beat your zerg if they show up in numbers and eventually did their job and mystic did their homework. Its already sad enough Mystic already took out the Fort to favour the zerg and given you guys Ez-Handicap Mode to the last few month of handing out free warlord pieces and now you want more handicap mode? What next? King is to hard?
On Gorfang, Destro spends several hours fighting each keep and taking over zones. We look forward to more balanced fights but Order players are not around when we attack the keeps and try to take over individual areas. They instead show up when we get to the city and stack each BO, thereby ensuring that we have no chance of winning Stage 1 without massive zergs, which many people dislike and are not in the spirit of the game. Most people on our side simply log off when we get to the city and many even hate the entire city encounter as a result of this failed situation. Currently, Order has it easy mode as they have do nothing but show up and make Destro fail - no strategy or tactics required. Increasing the Stage 1 timer to 90 minutes is a good starting compromise towards making the situation more fair and balanced. As for the King and other encounters, that's not in the topic of this thread. The concern here is just the timer.
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Andy
Community Team


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11.
Re: Status of City Timer Mass Playtest Rewards
11-20-2009 04:13 PM
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No Q&A question (unless it's a blatant troll question) gets ignored. Feedback is given to the development team and they take it into consideration. There is a difference between ignoring and prioritizing due to available resources.
Andy Belford Community Coordinator Mythic Entertainment Nerf Lizards
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Condor
Forum Regular

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Dieover
Art Supplies
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12.
Re: Status of City Timer Mass Playtest Rewards
11-20-2009 09:47 PM
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Grulson wrote:
Condor wrote:
Grulson wrote:
Any chance that the Stage 1 city timer can be increased from 60 minutes to say 90 minutes? I play as Destro on Gorfang and we tried to take over Altdorf half a dozen times this week and failed every time. Last night, we had the most organized push so far and still failed to make it due to simple lack of time. Please consider this change.
No. I believe its not just out of time, it mean the defenders finally get the chance to beat your zerg if they show up in numbers and eventually did their job and mystic did their homework. Its already sad enough Mystic already took out the Fort to favour the zerg and given you guys Ez-Handicap Mode to the last few month of handing out free warlord pieces and now you want more handicap mode? What next? King is to hard?
On Gorfang, Destro spends several hours fighting each keep and taking over zones. We look forward to more balanced fights but Order players are not around when we attack the keeps and try to take over individual areas. They instead show up when we get to the city and stack each BO, thereby ensuring that we have no chance of winning Stage 1 without massive zergs, which many people dislike and are not in the spirit of the game. Most people on our side simply log off when we get to the city and many even hate the entire city encounter as a result of this failed situation. Currently, Order has it easy mode as they have do nothing but show up and make Destro fail - no strategy or tactics required. Increasing the Stage 1 timer to 90 minutes is a good starting compromise towards making the situation more fair and balanced. As for the King and other encounters, that's not in the topic of this thread. The concern here is just the timer.
Thats non sense because Destro on Dark Crag just flip to Stage 2 and there were only dozen of defenders vs 2 WB. It obvivous those small defenders have no chance at all once they get beat back to their spawn point. If allot defenders do show up(gorfang as an example), that's a good thing because WAR is suppose to be all about; RVR and it make make allot of sense that the defenders have the advantage. What i don't understand is that why won't the game allow us to defend City gate with oil and such just like in any Keep defense. This would solve allot of whinning and crying about defenders get to cap BO first and if the game just allow defenders to use oil and put a choke point like in Fort, once the door is down the VP should start from there. I call it City Gate Defense. If you able to break through that, it would call Stage 1 and that's when the VP activated.
My sub end on Nov 28. Wont re-sub again because i seen and done it all. WAR = best pvp mmo but to much mindless and repetitive stupid pve getting in the way + long travel time + population balance issues.
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Condor
Forum Regular

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Dieover
Art Supplies
Dark Crag
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13.
Re: Status of City Timer Mass Playtest Rewards
11-20-2009 10:22 PM
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Andy wrote:
No Q&A question (unless it's a blatant troll question) gets ignored. Feedback is given to the development team and they take it into consideration. There is a difference between ignoring and prioritizing due to available resources.
I don't think anyone would dare to make a troll question when you openly warned them before you start taking in questions : P What I really want to know is, what feedback did you give to the developer team? because you're probably so busy trying to satisfied us all with your answers, you might forgot to send in feedback about the important stuffs, things like under-pop server that desperately need a merge or transfer. I still remember my question and your answer very clearly on our last Q&A 1. Dark Crag and PT would have a merge. Any word on that yet? because your slow action has cause allot of Destro and Order went to Iron Rock and start rerolling there from scatch, leaving the weak to defense against high RR Destro where they able to flipped to Stage 2 with no problem even with 60 minute timer in stage 1. 2. No Auto loot fix. We talked about it where we still have to click manually for very rare pieces and the auto loot keep missing on those and it get very annoying when it pop up in the middle of a heavy fight.
My sub end on Nov 28. Wont re-sub again because i seen and done it all. WAR = best pvp mmo but to much mindless and repetitive stupid pve getting in the way + long travel time + population balance issues.
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Kirss
Contributor

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Kirss
Old Folks
Iron Rock
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14.
Re: Status of City Timer Mass Playtest Rewards
[ Edited ]
11-21-2009 02:48 AM
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From the City pushes ive been in. If its 2 instances and you win everything, you wont hit stage 2 if its 3 instances and you win everything, you will hit stage 2 barely. Killing the lord helps but its virtually impossible so one one does. Especially not a PUG. Its too easy to be blocked in stage 2 running to the points especially with full reistance from one side to the other that wants in, consider modfying this.Message Edited by Kirss on 11-21-2009 02:49 AM
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Gaarawarr
WAR Oracle

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Gaarawarr
The Crimson Blades
Iron Rock
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15.
Re: Status of City Timer Mass Playtest Rewards
11-21-2009 03:32 PM
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Condor wrote:
Andy wrote:
No Q&A question (unless it's a blatant troll question) gets ignored. Feedback is given to the development team and they take it into consideration. There is a difference between ignoring and prioritizing due to available resources.
I don't think anyone would dare to make a troll question when you openly warned them before you start taking in questions : P What I really want to know is, what feedback did you give to the developer team? because you're probably so busy trying to satisfied us all with your answers, you might forgot to send in feedback about the important stuffs, things like under-pop server that desperately need a merge or transfer. I still remember my question and your answer very clearly on our last Q&A 1. Dark Crag and PT would have a merge. Any word on that yet? because your slow action has cause allot of Destro and Order went to Iron Rock and start rerolling there from scatch, leaving the weak to defense against high RR Destro where they able to flipped to Stage 2 with no problem even with 60 minute timer in stage 1. 2. No Auto loot fix. We talked about it where we still have to click manually for very rare pieces and the auto loot keep missing on those and it get very annoying when it pop up in the middle of a heavy fight.
This wasn't that long ago man. Just because you haven't seen any changes doesn't mean they aren't aware and/or working on something. However, ultimately, the feedback you give is just that. It's not guaranteed to ever change anything, however it does let them know how some of the population feels about things. It's not like they made a list and just left your idea off or something. You made your point, they gathered their feedback, time to move on.
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Condor
Forum Regular

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Dieover
Art Supplies
Dark Crag
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16.
Re: Status of City Timer Mass Playtest Rewards
[ Edited ]
11-21-2009 07:40 PM
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Gaarawarr wrote:
Condor wrote:
Andy wrote:
No Q&A question (unless it's a blatant troll question) gets ignored. Feedback is given to the development team and they take it into consideration. There is a difference between ignoring and prioritizing due to available resources.
I don't think anyone would dare to make a troll question when you openly warned them before you start taking in questions : P What I really want to know is, what feedback did you give to the developer team? because you're probably so busy trying to satisfied us all with your answers, you might forgot to send in feedback about the important stuffs, things like under-pop server that desperately need a merge or transfer. I still remember my question and your answer very clearly on our last Q&A 1. Dark Crag and PT would have a merge. Any word on that yet? because your slow action has cause allot of Destro and Order went to Iron Rock and start rerolling there from scatch, leaving the weak to defense against high RR Destro where they able to flipped to Stage 2 with no problem even with 60 minute timer in stage 1. 2. No Auto loot fix. We talked about it where we still have to click manually for very rare pieces and the auto loot keep missing on those and it get very annoying when it pop up in the middle of a heavy fight.
This wasn't that long ago man. Just because you haven't seen any changes doesn't mean they aren't aware and/or working on something. However, ultimately, the feedback you give is just that. It's not guaranteed to ever change anything, however it does let them know how some of the population feels about things. It's not like they made a list and just left your idea off or something. You made your point, they gathered their feedback, time to move on.
Quite true about our feed backs, but I feel like like you didn't really do your job on your last Public Testing because you give up so easy. Andy said about priority, but just look at the minor stuff like adding more "very rare pieces" (which affected everyone that Orvr allot) should add to the auto loot table, but it didn't. Check this out: I reported the Choppa getting 100% rez on the Bug forum and it got fixed right away on the next day and my video help allot to prove it. http://forums.warhammeronline.com/warhammer/board/message?board.id=bug_1-3-2&thread.id=1134 On major problem i forgot to mention in that video is that, "very rare piece" still won't pick up by the Auto Loot. If any dev are looking at this, that's my proof to ya.
Message Edited by Condor on 11-21-2009 03:15 PM
My sub end on Nov 28. Wont re-sub again because i seen and done it all. WAR = best pvp mmo but to much mindless and repetitive stupid pve getting in the way + long travel time + population balance issues.
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Sethman
Contributor

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Sethman
Knights of the WhiteWolf
Badlands
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Re: Status of City Timer Mass Playtest Rewards
11-21-2009 07:47 PM
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We as Destro, on Phoenix Throne, just pushed Altdorf. We did absolutely everything flawlessly! Won every single stage 1 and 2. Since populations are a little lower than other servers, there were only 2 instances running. With that said, we fell short by 3% to flip to stage 2 of the city invasion. Order defended by not defending once again. You either need to lower the opening door's HP more to give the invaders 5+ more minutes of attack time or you need to increase the siege time to 1.5 hrs to compensate for when only 2 instances are running. As it is now, THERE IS NO POSSIBLE WAY for a 2 instances invasion to flip the city to stage 2. ESPECIALLY when doing it completely PERFECT. Talk about a load of BS! Getting very annoyed with you tinkering with things that hinder advancement in this game.
Sethman Shaman Phoenix Throne RR80 Ceex BlackGuard Phoenix Throne RR61 Vexxi Witch Elf Phoenix Throne RR38
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Gov
Contributor

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Gov
Circle of Rage
Volkmar
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Re: Status of City Timer Mass Playtest Rewards
11-23-2009 06:49 PM
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Andy, I apologize for being slightly off topic here, but it might be time to consider removing the PVE aspect from the RVR. People play MMO's for a variety of reasons, but one is progression. If there was a still challenging but reliable way to achieve the end game gear (keeping RR restrictions might be a good idea to promote longevity), I think you would have a much better time at this. Killing the king can be a matter of pride for a realm, but I fear that the roadblocks that have been set up have become frustrating for many who don't have the numbers or the coordination of a realm to help. I'm always game to discuss this more from an end-user perspective. Thanks.
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Condor
Forum Regular

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Dieover
Art Supplies
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Re: Status of City Timer Mass Playtest Rewards
11-23-2009 08:44 PM
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Gov wrote:
Andy, I apologize for being slightly off topic here, but it might be time to consider removing the PVE aspect from the RVR. People play MMO's for a variety of reasons, but one is progression. If there was a still challenging but reliable way to achieve the end game gear (keeping RR restrictions might be a good idea to promote longevity), I think you would have a much better time at this. Killing the king can be a matter of pride for a realm, but I fear that the roadblocks that have been set up have become frustrating for many who don't have the numbers or the coordination of a realm to help. I'm always game to discuss this more from an end-user perspective. Thanks.
Amen. - Stage 2 should be a contest area, i have no idea why Mystic would allow only one side to farm scripted AI. Stage 2 is like terrorist group rapes your family in your own home and you couldn't do anything about it even if you got the US Army, Special Force, FBI and CIA on your side. - LotV only allow one realm to enter and that totally completely and utterly kill Orvr in that map which it could use as a bait. Nothing beat Struggle for resource when you allow both side to fight for it 24/7 instead of turning it into a carbear haven.
My sub end on Nov 28. Wont re-sub again because i seen and done it all. WAR = best pvp mmo but to much mindless and repetitive stupid pve getting in the way + long travel time + population balance issues.
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