Ironbreakers
Register  ·  Sign In  ·  Help
Jump to Page:   1 · 2 · 3  |  Next Page
AdamG Mythic Developer
Mythic Developer




1.   [1.3] Ironbreaker Patch Note Preview 05-14-2009 02:35 PM
Options    Options  

Greetings,

 

As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3.

 

Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities.   All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability.

 

Tank careers are, by far, the least affected by the AoE /direct-damage changes in 1.3. This is because the vast majority of tank abilities are not AoE and do not have high base damage value.  Because of the limited changes to tank abilities, we will be releasing the majority of their adjustments during the 1.3 PTS and not with the initial launch of the PTS server.

 

Ironbreakers will see a number of AoE adjustments including but not limited to

 

  • Many AoE abilities have had their effective radius reduced, returning their radius to pre-1.2.1 patch values.

 

  • A number of conical-area-of-effect melee abilities have been adjusted to a new standard melee CAoE. Range has been reduced but the arc of effect has been greatly increased. This will allow the character to more easily lash out at nearby targets without granting the career excessive range.

 

Below is a list of changes that are currently pending for version 1.3, but will be updated to PTS after the initial launch of the test server.

 

  • Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.

 

  • Gromril Plating will be converted to a self-only damage absorb so it is in line with other Morale 3 damage absorb abilities.

 

  • A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.

 

Adam Gershowitz
Design Director
Warhammer Online : Age of Reckoning
 
Azaghal
Contributor

4 2

Azafail
EIite
Volkmar
2.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 02:48 PM
Options    Options  

And therein dies the only Ironmbreaker group utility spell.

 

Ironbreakers have only two aoe spells, Earthshatter and Rune-Sketched Axe, which already have high cooldowns and large AP costs. 

 

So I don't understand what this preview actually previews.


 

Azagahl RR80 Ironbreaker - Overextending in a Scenario Near You!
Lvl 35 or lower? Want adventure? Don't mind dieing? Send me a tell in game about the "Pocket Heal Azagahl program!"
 
Testpig
Forum Regular

40 73

Bulor
Ascension
Iron Rock
3.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 02:54 PM
Options    Options  


 

Below is a list of changes that are currently pending for version 1.3, but will be updated to PTS after the initial launch of the test server.

 

  • Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.

ok sound good , does this change increase the damage for punishing blow?

 

 

  • Gromril Plating will be converted to a self-only damage absorb so it is in line with other Morale 3 damage absorb abilities
ok sounds good.
 
  • A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
 reduce the damage, but also reduce the ap/reuse timer. Earth Shatter already has a 20 second reuse timer. which along side it's need for having 100 grudge to really deal damage, i hope it has not been hit hard with the nerf bat


 

Message Edited by Testpig on 05-14-2009 03:00 PM

 

-testpig

Account Canceled.

Trolling these boards since 2005
 
Benji
Contributor

40 52

Benji
Downfall
Volkmar
4.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:11 PM
Options    Options  

 reduce the damage, but also reduce the ap/reuse timer. Earth Shatter already has a 20 second reuse timer. which along side it's need for having 100 grudge to really deal damage, i hope it has not been hit hard with the nerf bat

 

Earthshatter is a tank AoE that can hit for 2500.

 

It needs a nerf, whether you want to admit it or not, despite the cooldown. (Or, at the VERY least, should actually use up the grudge.)

 
Testpig
Forum Regular

40 73

Bulor
Ascension
Iron Rock
5.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 03:17 PM
Options    Options  

a Tank pbae that is only useable once every 20 seconds =). I would love to see a SS of you being hit for 2500. the highest i ever had with it, was 1300, and that was after hitting someone with armor reduction.

 

 

and stick to the WE notes =)

 

Message Edited by Testpig on 05-14-2009 03:17 PM

 

-testpig

Account Canceled.

Trolling these boards since 2005
 
Azaghal
Contributor

4 2

Azafail
EIite
Volkmar
6.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:18 PM
Options    Options  


Benji wrote:

 reduce the damage, but also reduce the ap/reuse timer. Earth Shatter already has a 20 second reuse timer. which along side it's need for having 100 grudge to really deal damage, i hope it has not been hit hard with the nerf bat

 

Earthshatter is a tank AoE that can hit for 2500.

 

It needs a nerf, whether you want to admit it or not, despite the cooldown. (Or, at the VERY least, should actually use up the grudge.)


 

Provided you spec into it, have all the right tactics, lose virtually all your survivability for damage output tactics, taunt your target, reduce all its armour to zero, and have your grudge at 100. Oh, and you have to crit.

 


And even then, I have never hit even remotely near 2,500. 

 

If you want to cry for a Earthshatter nerf, use some sensible data, don't pull out some extreme number and cry for a nerf.

 

 


 

Azagahl RR80 Ironbreaker - Overextending in a Scenario Near You!
Lvl 35 or lower? Want adventure? Don't mind dieing? Send me a tell in game about the "Pocket Heal Azagahl program!"
 
Thunderhammer
Member

40 68

Krugstein
Brotherhood
Iron Rock
7.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:23 PM
Options    Options  

Methinks someone exaggerates a bit, 2500 indeed :robotsurprised:
 

_______________________________________________
 
Matchlock
Contributor

40 60

Seamroy
Circle of Tyrants
Gorfang
8.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:35 PM
Options    Options  

SS/Fraps or it didn't happen.
 

Remember...the cake is a LIE!
 
Mardius
Contributor

40 56

Mardiuz
MDK
Volkmar
9.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:38 PM
Options    Options  

When you say hit... Do you mean crit?

 

If that is so then yes I have seen it crit for 2.1k Max... Never a 2.5k crit though


 


Mardiuz - Rank 40/RR 56 - Shadow Warrior
Mardian - Rank 40/RR 60- Bright Wizard

http://mardius.mybrute.com
 
Naryane
Forum Regular

40 60

Nargrum
Clan Ironbeard
Badlands
10.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 03:41 PM
Options    Options  

They nerfed IB like this, they nerfed IB like that.. they nerfed IB with a wiffleball bat. So, I'm gonna run... to solitare.

 

As always, I'll play it before I cry about it. IB have had plenty of nerfs. If my play results are deemed unsatisfactory after this patch... I'm gonna play a dif race/class. I've reluctantly accepted all of the detrimental nerfs to our class... enough is enough though. I've seen Chosen & BG stand in the middle of an order WB with at least 1 or more full groups hacking away at em to no avail. I don't see IB doing this, never have.

 

As so many people have stated before... they should concentrate on balancing other classes to be as good as the best, not (un) balancing classes to make the good ones as bad as the worst.

Message Edited by Naryane on 05-14-2009 03:42 PM

 

What do you mean "Booze ain't food?"
 
Reack
Contributor

40 72

Reac
Irony
Gorfang
11.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:45 PM
Options    Options  

"Gromril Plating will be converted to a self-only damage absorb so it is in line with other Morale 3 damage absorb abilities."

 

I'd like to see you look at this proposed change again.  If you feel the value is out of line, that is one thing.  However, I do not think that it is appropriate to remove a GROUP UTILITY morale and replace it with a self only morale.


 

http://www.ironyguild.net
 
Azaghal
Contributor

4 2

Azafail
EIite
Volkmar
12.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 03:51 PM
Options    Options  

I am on the same boat. This patch really should not touch Ironbreakers in any shape or form, we've been consistently nerfed since the game came out. We got one buff- Gromil Plating, which is now worse than 1.2 because it does not affect our group anymore. If they do, I'm hitting 80 and leaving the game,

 

We have no whispering winds. We have no KotBs group buffs. We are pretty much the worst group tanks in the game at the moment. I guess we can find solace in the fact that Inspiring Attack is the only buff worth having since oath friend is so horribly gimp now.

 

I'm just tired of having to look forward to patches that nerf us with no buffs in any areas.

Message Edited by Azaghal on 05-14-2009 03:52 PM

 

Azagahl RR80 Ironbreaker - Overextending in a Scenario Near You!
Lvl 35 or lower? Want adventure? Don't mind dieing? Send me a tell in game about the "Pocket Heal Azagahl program!"
 
Kovaks
Contributor

3 3

Khock
Gank Squad
Praag
13.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:52 PM
Options    Options  


Testpig wrote:

 

and stick to the WE notes =)

 


 

Didnt we tell you the same thing when you were trolling the chosen forum last patch.

 

Really should practice what you preach

 
Testpig
Forum Regular

40 73

Bulor
Ascension
Iron Rock
14.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 03:52 PM
Options    Options  


Naryane wrote:

They nerfed IB like this, they nerfed IB like that.. they nerfed IB with a wiffleball bat. So, I'm gonna run... to solitare.

 


if you think the nerfs posted here make the IB any less playable.. then perhaps youare just a FOTM ib.

 

the class is still solid. we just need to see what the Earthshatter changes will be to really see what has changed.

 

as for gromil plating.. making it self only, is a tad lame. It's a tank ablity, and tanks are meant to support the group. They could have reducted it to 5400 and it would not have been such a major deal.


 

-testpig

Account Canceled.

Trolling these boards since 2005
 
Testpig
Forum Regular

40 73

Bulor
Ascension
Iron Rock
15.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 04:07 PM
Options    Options  


Kovaks wrote:

Testpig wrote:

 

and stick to the WE notes =)

 


 

Didnt we tell you the same thing when you were trolling the chosen forum last patch.

 

Really should practice what you preach


but i was posting facts =) facts that were so true, mythic added a cooldown timer on RB =) so hush.


 

-testpig

Account Canceled.

Trolling these boards since 2005
 
Skre
Contributor

40 67

Skre
Prismatic Order
Volkmar
16.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 04:28 PM
Options    Options  

Gromril Plating should also protect your oathfriend if he's within xx - feets of you,as a tank we are supposed to defend someone else other than ourselves.

 

And please take into consideration that in order to Earthshatter (critical) hit you for more than 2k,we would have to gimp our survavlity,use 2 armors debuffs on you including our rank1 morale,taun and be at 100 grudge.

 
Kovaks
Contributor

3 3

Khock
Gank Squad
Praag
17.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 04:31 PM
Options    Options  

The cooldown is fine with me and i can still get my fix every now and then with a choppa or 2 in my group.

I just wouldnt want to see you take it to badly if the nerf bat hits you to hard.

Not that i wont be in here to post "truth" too

just to help you guys get balanced more in line with all the other tanks.

 

 
Fima
Contributor

37 34

Wotuznoruk
Da Raza'bak Horde
Phoenix Throne
18.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 04:44 PM
Options    Options  

http://img.apexclique.com/files/Wotuznoruk_002.jpg

 

2500 isnt out of the question really :smileysurprised:

 
Khirsah
Contributor

40 75

Schizzo
Cranky Skanks
Iron Rock
19.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 04:52 PM
Options    Options  

You're a lvl 37 squishy.... not the same as a geared-out lvl 40.

Message Edited by Khirsah on 05-14-2009 04:53 PM
 
Faerghus
Contributor

40 55

Faerghus
Kinsmen of Honor
Iron Rock
20.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 04:59 PM
Options    Options  

Yeah a rank 67 IB in Sent/Conq with a 2H Scalebreaker that had 1 lucky crit against a level 37 in mixed Annihilator/greens. If you look at the other hits the 1142, which is more in line for an IB with that gear, is easily absorded and mitigated.

 

Earthshatter has the potential to provide spike damage, which makes it dangerous. It is not a spammable "I win" attack, however. Jury is out on the "nerf" until we can test it, but reducing the damage and effectiveness of this attack will make me a sad panda.

 
Testpig
Forum Regular

40 73

Bulor
Ascension
Iron Rock
21.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 05:16 PM
Options    Options  


Kovaks wrote:

The cooldown is fine with me and i can still get my fix every now and then with a choppa or 2 in my group.

I just wouldnt want to see you take it to badly if the nerf bat hits you to hard.

Not that i wont be in here to post "truth" too

just to help you guys get balanced more in line with all the other tanks.

 


the IB has been nerfed each patch, and the player base of IB's learn how to adapt. the IB's are not OP, we are just the one of the rare tank classes which are actually finalized. tweaks here and there are bound to happen. And we welcome change. If those changes are balanced that is.

 

-testpig

Account Canceled.

Trolling these boards since 2005
 
rGfuzzywuzzy
Contributor

40 67

Beardson
Silent Reign
Badlands
22.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 05:23 PM
Options    Options  

Well so long Gromril... you go back to being useless once again

 

and really?  Another nerf to our damage?  Another nerf!?  What ever happened to BALANCING things, not just reducing everything so it sits at a lower but still proportional value...

 

W/E Sword and Board and dropping Challenge at every possible moment it is... thats SOOO much fun...

 

and if you're going to increase the AP Cost or cooldown on anything just stick to AP cost.  Higher cooldown's on a lot of those abilities would make PVE a lot harder.

Message Edited by rGfuzzywuzzy on 05-14-2009 05:24 PM
 
Longhaul
Contributor

40 64

Longhaul
Souls of Legend
Volkmar
23.   Re: [1.3] Ironbreaker Patch Note Preview   [ Edited ] 05-14-2009 05:31 PM
Options    Options  

The change to gromril plating is bad, it needs to stay as a group ability, the problem lies with how the delve was tripled instead of doubled when absorbs were changed. Lower the value to the 4000-5000 range and leave it as a group buff.

 


Fima wrote:

http://img.apexclique.com/files/Wotuznoruk_002.jpg

 

2500 isnt out of the question really :smileysurprised:


 

on paper in the perfect situation it is possible, but in real rvr against people in decent gear its not

 

and you are using a screenshot that is not even two thirds of the damage you are claiming on a lvl 37 light armor class, come on really now

Message Edited by Longhaul on 05-14-2009 05:38 PM

 

[War] rr6x BlackOrc - rr6x Shaman - rr6x Ironbreaker - rr4x RunePriest - rr3x Magus
[DaoC] 11L6 Berserker - 11L4 Paladin - 10L5 Hunter - 9L3 Vampiir
 
Grakka
Contributor

40 47

Vight
Sanctus Immortalis
Phoenix Throne
24.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 06:36 PM
Options    Options  

Wait and see how your aoe was affected before breaking out the pitchforks and torches here; that bullet point is a copy/paste from just about every class preview, not a personal attack on Earthshatter.

 

IBs are the best tank class in RVR; if the only specific change is Gromril Plating then these global changes won't tip the scales. Gromril will probably end up in the ~5k range self only or ~3.5k group, considering the other comparable tank absorb morales are 7200 self or 4500 group, and those are both 15pt rank 4s.


 

WAAAAAAAGH! has a 5s cooldown Wrath of Hoeth has never had a cd?
Order can loot and scavenge squig and demon pets. Lions and turrets have no loot/scavenge tables?
 
Azaghal
Contributor

4 2

Azafail
EIite
Volkmar
25.   Re: [1.3] Ironbreaker Patch Note Preview 05-14-2009 07:22 PM
Options    Options  


Grakka wrote:

Wait and see how your aoe was affected before breaking out the pitchforks and torches here; that bullet point is a copy/paste from just about every class preview, not a personal attack on Earthshatter.

 

IBs are the best tank class in RVR; if the only specific change is Gromril Plating then these global changes won't tip the scales. Gromril will probably end up in the ~5k range self only or ~3.5k group, considering the other comparable tank absorb morales are 7200 self or 4500 group, and those are both 15pt rank 4s.


 

I will not mind Gromil going back to its original vale, but slightly buffed. So a 3-4k group asorb would be nice, but the idea of a self absorb verse a group asorb goes against everything a tank class should be.


 

Azagahl RR80 Ironbreaker - Overextending in a Scenario Near You!
Lvl 35 or lower? Want adventure? Don't mind dieing? Send me a tell in game about the "Pocket Heal Azagahl program!"
 
Jump to Page:   1 · 2 · 3  |  Next Page