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1.   [1.3] Knight Patch Note Preview   [ Edited ] 05-14-2009 01:18 PM
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Greetings,

 

As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3.

 

Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities.   All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability.

 

Tank careers are, by far, the least affected by the AoE /direct-damage changes in 1.3. This is because the vast majority of tank abilities are not AoE and do not have high base damage value.  Because of the limited changes to tank abilities, we will be releasing the majority of their adjustments during the 1.3 PTS and not with the initial launch of the PTS server.

 

Knights will see a number of AoE adjustments including, but not limited to, the following:

 

  • Many AoE abilities have had their radius reduce to offset the 10ft bonus distance introduced in 1.2.1 that is not shown the tooltip. Players will see smaller tooltip values for AoE radius but the final value will be the same as the range in pre 1.2.1 spells.

 

  • A number of conical-area-of-effect melee abilities have been adjusted to a new standard melee CAoE. Range has been reduced but the arc of effect has been greatly increased. This will allow the character to more easily lash out at nearby targets without granting the career excessive range.

 

Below is a list of changes that are currently pending for version 1.3, but will be updated to PTS after the initial launch of the test server.

 

  • Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.

 

  • A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.

 

  • A few abilities have had the power of their secondary effects increased, such as Precision Strike.

 

 
Message Edited by AdamG on 05-14-2009 06:58 PM

 

Adam Gershowitz
Design Director
Warhammer Online : Age of Reckoning
 
Blazeric
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2.   Re: [1.3] Knight Patch Note Preview 05-14-2009 01:25 PM
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Since basically this affects our major ability Heavens Fury.  Is there anyway you can discuss how these changes affect this ability right now or do you have to wait til the patch notes come out.  
 

lvl 40 Knight of the Blazing Sun on server Gorfang.

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Geisthund
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3.   Re: [1.3] Knight Patch Note Preview 05-14-2009 03:02 PM
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Nothing to do with aura's? So we still gotta twist :smileysad:
 
Blazeric
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4.   Re: [1.3] Knight Patch Note Preview 05-14-2009 03:09 PM
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That I don't mind as long as the fix AoA from turning off at the worst moments.
 

lvl 40 Knight of the Blazing Sun on server Gorfang.

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Penney
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5.   Re: [1.3] Knight Patch Note Preview 05-14-2009 04:30 PM
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I'm going to guess game wide reductions in AoE damage is about to hit hard in 1.3

 

Wouldn't be surprised if mdps reigns supreme afterwards.


 

Penney 40/54 White Lion
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Cruck
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6.   Re: [1.3] Knight Patch Note Preview 05-14-2009 04:33 PM
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This:

 

Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.

 

has me most concerned but gotta test stuff again to see what is the  real result.

 

 

 
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7.   Re: [1.3] Knight Patch Note Preview 05-14-2009 05:37 PM
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All KotBS abilities are low delve - high str contribution thus allowing similar but lower damage to IB's ect. I fear with these changes that the disparity between the incredibly high delve IB abilities and low delve Knight abilities will only increase.

 

As of now, these are only fears ... we shall see! 


 

Druin - Knight - Dark Crag
Druin - Chosen - Praag
Guild leader of Coven
Life is either a daring adventure or nothing at all!
 
Krucifix
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8.   Re: [1.3] Knight Patch Note Preview 05-14-2009 07:29 PM
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But to me Druin, the Knight seems to be made for S/S play, while the other 2 tanks seem encouraged to be 2h. Look at the tactics (+10% dmg w/ GW) and abilities (50% parry/disrupt, 4s kd, etc)...

 

What's the Knight get? A single ability (with a newly reduced range) on a 10s cool down.

 

Hardly enticing. Although it does bring up the issue that there would have been people who rolled a Knight for 2h play, and are now being really pushed away from it.


 

Kruxxx, Denied
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Tsaka
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9.   Re: [1.3] Knight Patch Note Preview 05-14-2009 08:03 PM
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Why would any knight want a 2 hander.

 

You lose 35 block if you have a good shield you lose shield block so another 10 block.

You gain a tiny bit more dps, and arc swing. We dont even get any 2 hander tactics its a huge waste to use one.


 

Tsaka Knight rank 40 RR 77
Banhammar Warpriest rank 40 RR 39
Endrance Bright wiz rank 33 RR 31
 
Legendz
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10.   Re: [1.3] Knight Patch Note Preview 05-14-2009 10:29 PM
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Ok what I have seen so far from looking. All command now only have a 90ft radius ( 20 ft for debuff this includes AoA ouch). Heaven's Fury is now a 55ft range not that bad but to the second rate tank kind of mean. Arcing swing although i haven't looked most likey got a 10ft reduction on it. Now the arcing swing and Heavens Fury range reduction not so bad but making the mechanic we all hate worse is like you shooting us in the foot in 1.2 and then asking us how we like it in 1.3. Anyway the thing is the extra stuff you haven't put out better be good .
 

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Mithras
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11.   Re: [1.3] Knight Patch Note Preview 05-14-2009 11:24 PM
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Yep. They have fixed what they have wanted to fix (the main issue at hand, AoE abilities), yet the Knight and Chosen still have to deal with a painful aura system. I really wish they would put something SIMILAR in, but without as much time mashing the Twister button and more time actually FIGHTING.

 

Harsh, but true. I know that their vision for the Knight was a battlefield commander, well I'm feeling this mechanic is more of a buffbot type. I know they can make something more interesting than this.


 

Monolith:
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Krucifix
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12.   Re: [1.3] Knight Patch Note Preview 05-15-2009 12:50 AM
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Mithras wrote:

I know that their vision for the Knight was a battlefield commander, well I'm feeling this mechanic is more of a buffbot type.


 

 

We have a winner!


 

Kruxxx, Denied
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Jinxedfortune
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13.   Re: [1.3] Knight Patch Note Preview 05-15-2009 03:00 AM
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Druin man, it's up to you to lead us through 1.3 like Moses led the people through the wilderness.  I modeled my pitiful 40/26 knight after your conquest/glory setup, and I've loved every minute of it.  It's the only spec that I've actually liked, and if it gets nerfed to dust it will really suck.

 

Don't doubt your abilities.  I know you have the skills to write the definitive guide on the KotBS.  Heck, I know your spec is the best b/c I took out a rr 59 BO in full dark promise gear 1 v 1 using a watered down version of it.  I'd like to see a sword and board vigilance specced knight do that.


 

WARP 33 Death to the buddies!
 
Tsaka
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14.   Re: [1.3] Knight Patch Note Preview 05-15-2009 03:33 AM
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I can kill anything in vigi/glory spec except very good DOks...  But his spec should be better just all out assualt is going to

be garbage.


 

Tsaka Knight rank 40 RR 77
Banhammar Warpriest rank 40 RR 39
Endrance Bright wiz rank 33 RR 31
 
Xsorus
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15.   Re: [1.3] Knight Patch Note Preview 05-15-2009 06:25 AM
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It kinda sucks the radius was nerfed some, But then again the people I really want to hit, are in that radius anyway ;o)

 

 

 
Zosk
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16.   Re: [1.3] Knight Patch Note Preview 05-15-2009 11:25 AM
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I'm willing to accept slight nerfs if we never have to talk about how much a stat contributes to each ability individually.   Hooray!

 

Truth in advertising is important.    I want the ability to do the damage listed with the stat bonus and weapon bonus listed on the tooltips, and I am hopeful that's what we are getting.

 
Constrictor
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17.   Re: [1.3] Knight Patch Note Preview 05-15-2009 12:06 PM
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Sounds like a lot of Knight nerfs.

 

Almost every ability we have is low delve, lowering our str contribution will suck.  Glad I've been playing my BW lately.


 

GM of M O R T A L I S, Badlands Server, GR 35

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Legendz
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18.   Re: [1.3] Knight Patch Note Preview 05-15-2009 12:22 PM
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Constrictor wrote:

Sounds like a lot of Knight nerfs.

 

Almost every ability we have is low delve, lowering our str contribution will suck.  Glad I've been playing my BW lately.


 

Yes I believe they are trying to put the tank in a less dmg place and the rpds/mdps in a bigger one. While this is great then they really need to redo the tanking abilitiyes and they need to do it good.
 

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Xess
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19.   Re: [1.3] Knight Patch Note Preview 05-15-2009 12:34 PM
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OYG - nerfed

SotS - nerfed

ALL AoE's - damage and range, going to be nerfed

 

This seems to pretty much kill this toon?  I mean, that's what we do?  So we become a weak IB with no real benefit to be in a 6man group.  You say, " but our aura's !",  please,  when did a group EVER say, "omg, we MUST have a KotBS for the aura's..."

 

What's the reasoning for this Big AoE change anyways?   From what I see,  everything in RvR is pretty close to being even. 


 

WORK HARD, PLAY HARDER !
 
Damoroc
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20.   Re: [1.3] Knight Patch Note Preview 05-15-2009 12:44 PM
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Xess wrote:

OYG - nerfed

SotS - nerfed

ALL AoE's - damage and range, going to be nerfed

 

This seems to pretty much kill this toon?  I mean, that's what we do?  So we become a weak IB with no real benefit to be in a 6man group.  You say, " but our aura's !",  please,  when did a group EVER say, "omg, we MUST have a KotBS for the aura's..."

 

What's the reasoning for this Big AoE change anyways?   From what I see,  everything in RvR is pretty close to being even. 


I think, and I'm probably wrong, since AoE is/was sort of ridiculous, mostly in the areas of Choppa/Slayer, BW/Sorc, and Magus/Eng, they lumped everyone into the "AoE is OP" group and nerfed 'em all. I for one think every AoE the Knight has is so damned OP what with AoA critting for 1k damage a tick and Heaven's Fury bugging with a 10 second KD......oh wait.

 

Truth be told, Knight AoE is fine.

 

Oh, and btw, changes are made to us that are uncalled for, yet we express our hatred for twisting every day and our cries go ignored. *sigh*


 

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve." -Admiral Yamamoto after everyone said I'd suck as a Knight.
 
Tsaka
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21.   Re: [1.3] Knight Patch Note Preview 05-15-2009 02:12 PM
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They day someone complains to me that all out assault is op.  Or someone says a knights all out assault whiped my group I would be ok with the nerf, but its all ready a semi bad skill and now making it worse.


 

Tsaka Knight rank 40 RR 77
Banhammar Warpriest rank 40 RR 39
Endrance Bright wiz rank 33 RR 31
 
Damoroc
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22.   Re: [1.3] Knight Patch Note Preview 05-15-2009 02:22 PM
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Tsaka wrote:

They day someone complains to me that all out assault is op.  Or someone says a knights all out assault whiped my group I would be ok with the nerf, but its all ready a semi bad skill and now making it worse.


Yeah it's like I said earlier and like I've seen in other posts. People cried AoE was OP, and hey, I'd agree that some of it was. But, Mythic for some reason took it as "All AoE is OP". Knight AoE is at best, fine, but I'd lean more towards the side of underpowered. I'm not saying it should've been on par with DPS class AoE, but it shouldn't be so bad that it's laughable.


 

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve." -Admiral Yamamoto after everyone said I'd suck as a Knight.
 
Celevra
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23.   Re: [1.3] Knight Patch Note Preview 05-15-2009 10:39 PM
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When i can pull 400k in a scenario using mostly AoE's as a Kotbs.   They are are just as over powered as the rest of the AoE's in the game.  They simply hit to many targets, and way to many unintended targets as well due to their long range.

 

Is decreasing AoE range a nerf? if you ask me no.  Straight damage output is going to increase (Atleast if you stack STR).  So even though, right now i can do alittle damage to lots and lotsa peolpe, after the patch im going to beable to do more/high damage to intended targets intead of everyone.


 

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Darrett
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24.   Re: [1.3] Knight Patch Note Preview 05-16-2009 01:17 AM
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Celevra wrote:

When i can pull 400k in a scenario using mostly AoE's as a Kotbs.   They are are just as over powered as the rest of the AoE's in the game.  They simply hit to many targets, and way to many unintended targets as well due to their long range.

 

Is decreasing AoE range a nerf? if you ask me no.  Straight damage output is going to increase (Atleast if you stack STR).  So even though, right now i can do alittle damage to lots and lotsa peolpe, after the patch im going to beable to do more/high damage to intended targets intead of everyone.


 

 

How is striaght output increasing? They said that low delve abilities will get a reduction in damage. We use low delve abilities.

 

It sounds to me that they're nerfing both our AE and single target output.

 
Xsorus
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25.   Re: [1.3] Knight Patch Note Preview 05-16-2009 06:49 AM
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Xess wrote:

OYG - nerfed

SotS - nerfed

ALL AoE's - damage and range, going to be nerfed

 

This seems to pretty much kill this toon?  I mean, that's what we do?  So we become a weak IB with no real benefit to be in a 6man group.  You say, " but our aura's !",  please,  when did a group EVER say, "omg, we MUST have a KotBS for the aura's..."

 

What's the reasoning for this Big AoE change anyways?   From what I see,  everything in RvR is pretty close to being even. 


Pretty much every 6 man that runs a BW has said "We need a KOTBS"

 

We provide a whole lot to the group, Frankly we're one of if not the best group tank in the game.

 

 

 
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