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Warhammer Online: Age of Reckoning - Forums :
The Developer Roundtable :
Future Features - Suggestion Box :
Re: Server Population Caps
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Praeparet
Contributor

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Rowdyroddy
The Legends
Iron Rock
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1.
Server Population Caps
11-06-2009 08:22 PM
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This should have been implemented a long time ago, but better late than never I suppose. There needs to be a population cap on every server. Say, when one realm gets to be 2-4% larger than the other realm, put a cap on the larger realm to prevent things from getting completely out of hand. This means completely barring people from rolling new toons on that server for the overpopulated realm(alts aside, of course). Then, put the XP/Renown bonuses on ONLY the undersized realm. I doubt this will do much for the current trend in server populations, but it should go a long way to preventing it once this current mess is sorted out. Something HAS to be done about uncontrolled server populations.
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Praeparet
Contributor

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Rowdyroddy
The Legends
Iron Rock
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3.
Re: Server Population Caps
[ Edited ]
11-06-2009 08:35 PM
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Not to be rude, but if it comes down to overall server health vs. a few people who can't play with their friends until stuff evens out, it's in this game's best interest to do what will keep the most people most satisfied with their gaming experience. This current, open server system with no restrictions simply isn't working out. Almost every server has one realm at a significant population disadvantage. It's rare to find a server that has a good population balance. And as more servers experience imbalance, players from the imbalanced servers seek one that isn't so lopsided, therefore not only worsening the balance even more on their own server, but also on the new one they choose. It's a cycle that's been going on since the first servers merged. This. Isn't. Working. Message Edited by Praeparet on 11-06-2009 08:41 PM Message Edited by Praeparet on 11-06-2009 08:43 PM
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Gett
Forum Regular

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Gett
Arch of Chaos
Dark Crag
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4.
Re: Server Population Caps
11-06-2009 08:46 PM
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Praeparet wrote:
Not to be rude, but if it comes down to overall server health vs. a few people who can't play with their friends until stuff evens out, I'm going to go with overall server health every time. Besides, this shouldn't have a huge impact on people who just want to game with friends anyway. Most people and guilds tend to roll on servers together, at the same time.
Business model #1 never alienate new customers. I can understand your frustration. Perhaps instead of limiting, one should should try other means. I know for a fact that organization, communication and patience will defeat a zerg. When people are used to zerging and getting their way and you frustrate them, they tend to fall apart and fight amongst themselves. However, a certain number of us have been communicating this persistently for many months now and people continue to ignore and play the blame/change game. The choice is yours. 
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Praeparet
Contributor

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Rowdyroddy
The Legends
Iron Rock
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5.
Re: Server Population Caps
[ Edited ]
11-06-2009 08:55 PM
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It's amazing how many people constantly tell other people on the underpopulated side of a server that they just need to "get organized." Are you serious? Like we haven't done that? This game currently supports the realm with the larger zerg. Period. Yes, superior tactics and organization will go a long way, but it can and will only do so much when your realm is so seriously outnumbered. You can tell all of us lopsided servers to "get good" or "get organized" as much as you want, but the proof is right in front of you that the current system isn't working. How many people out there can actually claim that there server is well balanced? And you literally think that people shouldn't at least be discouraged from rolling for the overpopulated realm? If the most you have to contribute to this thread is "get good" or "get organized," then please stop posting in it. This game clearly has population control issues, and this thread should be a place to discuss and suggest ways to fix that. Not to argue about skill vs zerging. If you disagree with me, then don't give me kudos and just move on. Thanks. Message Edited by Praeparet on 11-06-2009 08:56 PM
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Gett
Forum Regular

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Gett
Arch of Chaos
Dark Crag
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6.
Re: Server Population Caps
11-06-2009 09:05 PM
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Praeparet wrote:
It's amazing how many people constantly tell other people on the underpopulated side of a server that they just need to "get organized." Are you serious? Like we haven't done that? This game currently supports the realm with the larger zerg. Period. Yes, superior tactics and organization will go a long way, but it can and will only do so much when your realm is so seriously outnumbered. You can tell all of us lopsided servers to "get good" or "get organized" as much as you want, but the proof is right in front of you that the current system isn't working. How many people out there can actually claim that there server is well balanced? And you literally think that people shouldn't at least be discouraged from rolling for the overpopulated realm? If the most you have to contribute to this thread is "get good" or "get organized," then please stop posting in it. This game clearly has population control issues, and this thread should be a place to discuss and suggest ways to fix that. Not to argue about skill vs zerging. If you disagree with me, then don't give me kudos and just move on. Thanks. Message Edited by Praeparet on 11-06-2009 08:56 PM
I can appreciate your passion and frustration, but you solution is not practical for a business. I was DC destro so I can also identify with your frustration. We faced the biggest zerg in WAR history with far superior numbers, but we kept at it, with my old guild, and with our inferior numbers and constant promoting to other guilds we were able to defeat the other zerg. Even though we were VASTLY outnumbered. I can tell you its possible. It just takes time and patience. Something we all have very little of. 
I do not mean to belittle you or give you a L2P. If at any time you would like to discuss tactics I would have no problem putting my thoughts in and hopefully giving you a few golden nuggets to use. I would roll your server, but I am currently invested in Gorfang order, plus there are so many good games coming out this month I am not sure how much time I would have.
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Maconbar
Forum Regular

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Maconbar
Army of Darkness
Volkmar
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8.
Re: Server Population Caps
11-07-2009 07:50 AM
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Gotta love the: Organize, Communicate, and L2P advice. I remember seeing many threads with that back in February, March, and April when Destro was getting crushed on Volkmar. It was crappy advice then and its crappy advice now. Unfortunately I don't see how population caps can work now. Hopefully Mythic will unveil a strong underdog ruleset soon. Preferably one that makes it harder for the dominant side to flip zones and get to the city.
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Zippy123
Contributor

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Bigguns
Sigmar Fury
Iron Rock
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9.
Re: Server Population Caps
11-07-2009 08:42 AM
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Sadly I think it is too little to late, too much favoritism for Destro since day one poked a hole in the Warhammer ship, and it has only gotten wider.
Add a 3rd Fraction or Nerf Destro!
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Lenni
Forum Regular

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Imlennidammit
Arsenal
Gorfang
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10.
Re: Server Population Caps
[ Edited ]
11-07-2009 11:17 AM
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Zippy123 wrote:
Sadly I think it is too little to late, too much favoritism for Destro since day one poked a hole in the Warhammer ship, and it has only gotten wider.
Since Day One, eh? Hmmm, you know that hole that something poked in a ship you mentioned? I think it was a hole poked in the Good Ship "Zippy's Credibility"...and it was put there by her captain. Ok, that was snide...but really, since Day One? Since Day One of 1.3.2 there has indeed been a resurgence of the destruction population, but it wasn't all that long ago that entire destruction guilds packed their bags and left over balance issues...perceived or otherwise (and some of them were not a matter of perception, IMO). Yes some changes need to be made...and I for one am interested in seeing what the underdog system brings to the table. I am hopeful it provides a meaningful and functional solution so that we don't need to have a hard look at locking people off of servers. Message Edited by Lenni on 11-07-2009 08:17 AM
Lenni RiftherderWorld First at absolutely nothing other than being myself
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Praeparet
Contributor

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Rowdyroddy
The Legends
Iron Rock
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12.
Re: Server Population Caps
11-09-2009 03:10 AM
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TwistedComplex wrote: They're putting in an underdog system next patch.
Herald moar
Thanks, but I check the Herald regularly.  And as good as this underdog system sounds, I'm still not convinced it's going to be the definitive fix for any realm that's outnumbered by a good 3-4 WB's in in T4. Mythic has to stop the bleeding at some point, and control populations before they get anymore out of hand. Again, the evidence is right there in front of us. How many servers have become much less active or died altogether because one side was farmed into submission?. If we allow everybody to roll any realm they want, without any sort of restriction of ANY sort---without even so much as discouraging rolling on the overpopulated realm---, Warhammer will NEVER be a balanced game. It's not fair that there are people in this game who aren't getting to experience endgame content solely because their realm doesn't have the manpower to match the opposite realm's. If we had population caps, people would at least know that they're being farmed mostly because of a lack of organization/activity, and not because of something that's entirely out of their control.
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tog89
Contributor

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Tog
Kingmakers
Phoenix Throne
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13.
Re: Server Population Caps
11-09-2009 10:18 AM
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To aleviate the play with friends issue, perhaps a Recruit-a-friend invite would ignore server caps, have you used all your invites?
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