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1.   Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 05:41 PM
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Greetings Dark Crag!

 

You have been selected to participate in a special Live Test of the new Winds of Change System. I've included a description of this new feature below in addition to some questions to help focus your discussion. Please remember to keep posts constructive and on-topic. Only those who play on Dark Crag and have witnessed the Winds of Change should post feedback here rather than giving feedback simply about the general concept.

 

Thank you,

The Warhammer Online: Age of Reckoning Team

 

The Winds of Change

 

In our efforts to improve server stability and performance in Open Realm vs. Realm combat, the players of Dark Crag will have the opportunity to participate in a live test of a new system called "Winds of Change."

The goal of this system is to ensure the best Open Realm vs. Realm  experience for as many people as possible and to prevent server crashes. Overall, this system will only take effect in the most extreme server load situations, and will only happen as a last measure before the zone would actually crash.

In order to accomplish this goal "The Winds of Change" will now teleport a small number of players in Realm vs. Realm lakes to the closest "safe point" when crowds are large enough to threaten the stability of the server. This will generally be the nearest Warcamp, however, it may also be a Chapter Hub within the zone depending on where performance is being impacted the most.

The system will first warn players that the Winds of Change are coming. If performance in the impacted area does not improve the system will select first those who are currently dead on the ground to be moved followed by those who are severely wounded. Those selected will receive a message explaining that they have been moved. We realize this change is inconveniencing to those impacted, and anticipate that this system is temporary while we continue to improve overall stability.

Please note that if you are ported but eligible for contribution rewards such as loot bags or medallions, you will still have an opportunity to win and retrieve them if you were ported during the assault on a Keep or Fortress.

We look forward to your feedback during this test and thank you for your continued support!

 

Feedback:

 

Have you witnessed the winds of change?

 

If so, were you teleported and did you understand what had occured?

 

Did you receive any loot rewards or medallions you won? If not why not?

 

Did you notice if performance improved? Did it continue to get worse?

 

After having experienced the Winds of Change do you feel it's better than previously when the zone would crash?

 

Additional Thoughts:


Cheers,

 

 

Message Edited by James on 04-27-2009 05:43 PM

 

James Nichols
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Warhammer Online: Age of Reckoning
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yak
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2.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 06:07 PM
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the link on the herald gives a tomcat error when clicking to get here.

 

 
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3.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 06:19 PM
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I hope this will at least kick players from the realm outnumbering the other first. If one of the 2 realms is short in numbers it wouldn't be cool if they couldn't get more people because of the Winds of Change.
 
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4.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 06:28 PM
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"""""I hope this will at least kick players from the realm outnumbering the other first. If one of the 2 realms is short in numbers it wouldn't be cool if they couldn't get more people because of the Winds of Change."""

 

I Agree Id hope it would first check balance Numbers.  If you have 50 of one side and 30 of the other most likely they are doing more damage to the 30.  Then the winds of change says time to kick some dead or injured,  what stops it from kicking 10 from only the side with 30?       Or maybe that eliminates the problem anyway because the dominant side will just wipe the other now and thus heavy load issue resolved :-) 

 
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5.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 07:02 PM
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This looks Really good, I would really like it if you teleported to the nearest Chapter Hub, sometimes the WC can be almost a whole zones travel away.

 
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6.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 07:23 PM
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I do not play on Dark Crag, but being on a higher pop server, I suspect what happens here will affect us in the future.

 

First, this takes A LOT of coding, and frankly the coding history around here has been subpar at best so I have to wonder what "bugs" will be introduced.

 

Second, this seems to take a lot of resources away from just buying better equipment. I am guessing coders must be salaried becuase I cannot see paying overtime for things like this being a good use of capital.

 

Third, how about spliting the forts from the other zones, and put hard zone-walls in to split the server load?  Why should I crash in Dark Crag (the zone) when Stonewatch is under seige?

 

There seems to be a lot of other options in the realm of better equipment or more equpipment then booting players from the action. On top of putting even more stress on healers to make sure not only that you stay alive but that you can still play.


 

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Cherries
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7.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 07:25 PM
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Yes nearest Hub or BO would be good, sometimes its hard to get back to fort for a bag because WC is far away.
 
 
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Message Edited by Cherries on 04-27-2009 07:26 PM
 
Rawriorpriest
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8.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 07:26 PM
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my thread on this for people who arent on dark craig got killed and i was told to just come post here, im awaiting a go ahead to repost what i typed on that thread so that i make sure i am not breaking any bounds :smileyhappy: ill post my concerns asap i suppose
 
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9.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 07:39 PM
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Please teleport all players into an arena like the one in IC. Cap each arena to 48 people per side, thanks!
 
Tigarian
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10.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 08:06 PM
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 1) I recommend you drop the whole artificially drawn out loot roll off bit on keep/forts. We all know it's virtually instantly determined who wins what because we get our consolation officer tokens immediately. No one likes standing around waiting for a roll off much less fighting to get to the chest to loot it. Just immediately show the results and place the the bags/tokens in our inventory. Not only would this improve the loot process as a whole but would also help soften the blow of being ported and having to run back to get your reward.

 

2) I don't think porting people based on death is a great idea and porting them based on health is a horrible idea. Why would you base fortress cap porting on level and not this? Furthermore, if level is a valid determining factor of who should be able to stay why not renown rank? (Assuming you are down to only level 40's in the area.)

 

3) Please make sure that you are porting evenly between both factions as a prior consideration to all other criteria.

 
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11.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 08:17 PM
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Please read the rules for this discussion before posting further in this thread.

 

Thanks

Message Edited by RobertS on 04-27-2009 08:48 PM

 

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12.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 08:40 PM
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OT for this discussion, please read what James is asking for and if it applies to you feel free to provide feedback.

 

Thanks!

Message Edited by RobertS on 04-27-2009 08:46 PM

 

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soupcan
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13.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 08:48 PM
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Post edited OT for this discussion, please read the rules outlined by James for posting in this thread.

 

 

Message Edited by RobertS on 04-27-2009 08:51 PM

 

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Despoiler
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14.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 09:05 PM
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Placeholder for

 

Have you witnessed the winds of change?

 

If so, were you teleported and did you understand what had occured?

 

Did you receive any loot rewards or medallions you won? If not why not?

 

Did you notice if performance improved? Did it continue to get worse?

 

After having experienced the Winds of Change do you feel it's better than previously when the zone would crash?

 

 

 

 

This is Mythic's implementation of a system Turbine had in Asheron's Call.  It does work, but it is a bit annoying.  I'm at a loss wondering why Mythic doesn't realize they need to put the forts on dedicated servers and the zones before the forts on their own dedicated servers.   The population lag problem was partially solved with fort pop caps, the problem still occurs because everyone not in the fort is in the zone before the fort, which of course is the same server as the fort.  Seriously, with all of the severs that have been consolidated due to subscriber loss you should have some free server hardware to implement this.  That is of course if you are not using it for the Land of the Dead. 

 

Message Edited by Despoiler on 04-27-2009 08:06 PM
Message Edited by Despoiler on 04-27-2009 08:07 PM

 

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15.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 09:09 PM
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Post Removed - Off Topic
Message Edited by Max on 04-27-2009 09:33 PM
 
Nicodemus
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16.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 09:17 PM
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Post Removed - Off Topic

 

 

Message Edited by Max on 04-27-2009 09:31 PM
 
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17.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 09:19 PM
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Porting out the seriously wounded seems like a bad idea. Are we going to be on verge of killing someone, and then watching them poof away?

 

Since I imagine this is for T4, it should port out anyone who's gray con to 40s.

 

Also, how is this going to affect looting players? I'm more concerned about the player kills than keep/BO nonsense.

Message Edited by Hexafatypus on 04-27-2009 09:21 PM

 

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18.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 09:21 PM
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Additional Thoughts:

 

I do not like this idea at all.  I don't get to play very often and when I do, I don't want to spend my time getting ported to some camp instead of fighting with my group just because I died first.  It is a royal pain to run back to a keep or fort from some camps.  I can't see continuing to pay for a game that does not let me actually play it.

 

If the battle is at one keep/fort then that is where I want to be.  Being forcable moved just because the game can't keep up with the numbers is not a good enough reason to keep some people behind.  Those that die first alot will keep getting kicked to camps.  They will get less rennown, inf, and tokens.  This is not acceptable.

 
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19.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 09:22 PM
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Persefani wrote:

I do not play on Dark Crag, but being on a higher pop server, I suspect what happens here will affect us in the future.

 

First, this takes A LOT of coding, and frankly the coding history around here has been subpar at best so I have to wonder what "bugs" will be introduced.

 

Second, this seems to take a lot of resources away from just buying better equipment. I am guessing coders must be salaried becuase I cannot see paying overtime for things like this being a good use of capital.

 

Third, how about spliting the forts from the other zones, and put hard zone-walls in to split the server load?  Why should I crash in Dark Crag (the zone) when Stonewatch is under seige?

 

There seems to be a lot of other options in the realm of better equipment or more equpipment then booting players from the action. On top of putting even more stress on healers to make sure not only that you stay alive but that you can still play.


Spot on mate. I just don't understand going from:

 

A. Fort population caps. OK, so now your cutting off a portion of the player base from participating in end-game (and stage 1 endgame at that, we're not even in the city yet).

 

to...

 

B. Winds of Change? So now not only are fort populations capped but we are getting penalized for fighting other players (by means of teleportation to "please battle HERE instead where its empty" area). All the players want is the massive RVR we were promised.

 
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20.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 09:32 PM
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Folks,


This thread has gotten off to a very bad start. Please keep your posts within the directives outlined in the OP. This is not a suggestion.

 

Thank you.


 

Max Morrison
Community Moderator
Warhammer Online: Age of Reckoning

 
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21.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 09:47 PM
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Post Removed - Off Topic
Message Edited by Max on 04-27-2009 09:48 PM
 
TheWarMachine
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22.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 10:19 PM
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Just a thought....

 

The announcement could be a sure fire way for the defenders to get screwed over. Look at it this way, a fort is at a stand still, the good, even if outnumbered defenders are holding strong. The opposition is holding strong beneath them. Now the announcment goes out that the Winds of Change are coming. The assault forces now only have to put pressure on the tank wall, and wait.  With the amount of incoming damage the tanks have to deak with they are sure to be the first moved out of area, leaving the defenders without tanks. And without tanks, the fortress will fall to the attackers easily.

 

Over all, I think this system is going to shaft the tanks. Going with the dead and dieing first, tanks spend alot of time being damaged.  In heavy combat, many tanks spend their time around 50% ot so. But, at least in open combat, both sides will have their tanks screwed equily.

 

Next, the announcment is going to bring combat to a stand still as those on the front lines are going to be rushing back for heals.

 

This whole deal is going to put more power in the hands of RDPS, if they can't kill ya, they can now send you out of area, the new CC.

 

 

 

 

I really think the best way to do this is by rank then renown rank, or even a system that randomly grabs and pulls out the same amount of each archtype across the board on both sides. I think the system as is, is a bad idea.

 

I'm sorry, I don't play on Dark Crag, but it only took me minutes to figure out how to exploit it, and use to advantage. My post will prolly get deleted But I hope someone at Mythic pays attention to it.

Message Edited by TheWarMachine on 04-27-2009 10:23 PM

 

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23.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 10:32 PM
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can we get a lock on one of these threads so that comments are consolidated

 

edit: nvm i see its mirrored in the other thread. this is kinda weird.

Message Edited by soupcan on 04-27-2009 10:32 PM

 

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24.   Re: Winds of Change - Dark Crag Live Test 04-27-2009 10:41 PM
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I'm curious to know where the fighting will take place in the case of one faction capturing 1 fort while the other faction captures another, leaving the last pairing to be fought over. With a population cap for the areas & no more rvr zones to capture where would everyone fight?
 
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25.   Re: Winds of Change - Dark Crag Live Test   [ Edited ] 04-27-2009 11:02 PM
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Edited / OT for this discussion, please read the rules before posting further in this thread.

 

Thanks

Message Edited by RobertS on 04-27-2009 11:04 PM
 
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